Pokemon Masters: Battle system introduction

Pokemon Masters is an action game based on linear plot, with light growth elements. We need to control your own pokemon to defeat other monsters along the way, collect clues, and finally challenge the boss at the bottom of the pass. The basic attacks of Pokemon Masters can be divided into two types: light and heavy. Heavy attacks can not only cause more damage, but also cause more rigidity. At the same time, they also have a big back sway, so there are certain risks. In addition, rare pokemon can unlock more spells for exploration and war with the advance of the main line Bucket.

One of the core of the combat system in Pokemon Masters is counterattack, which is called “wrestling” and “double giving back” in the game. We can trigger “wrestling” by pressing light attack in the moment of monster attack. Wrestling will let us enter a QTE animation and kill the monster at the end. Double giving back “is triggered by pressing heavy attack in the moment of monster attack. Big The congregation immediately counterattacks the monsters that attack us. Usually, it can kill the monsters in seconds. Even in the face of boss, it can cause a lot of damage.

When entering QTE through “wrestling”, the Pokemon is invincible, and will trigger the animation of killing multiple enemies at random. Therefore, when we are surrounded by monsters, it is very effective to use “wrestling” to avoid damage; “double repayment” can also be used for some boss and elite monsters, and mastering this skill can also bring great help to the battle. However, the problem of the counterattack system is quite obvious – it’s too easy to master. When the monster has just raised his hand, we can successfully trigger “wrestling” by pressing the light attack; most of the boss and elite monsters in the game are very obvious in front of the attack, so it’s very easy to be familiar with the opportunity of “double repayment” – for players with action game experience, a little more The practice can use the counter attack to deal with various situations easily. Of course, considering that the game itself is a “fan to” work, the official may not want to set too high difficulty, but there is no doubt that such a strong counterattack system makes the fight very single. In order to make the fighting process more changeable, you can also deliberately reduce the number of counter attacks. However, considering that there is no combo counting or combat scoring system in the game, most players will use this kind of effective “brainless” counter attacks. To strengthen your pokemon counterattack, you need Pokemon Masters hack to help you! But don’t over use it!

It’s hard to say that the strike sense of Pokemon Masters is excellent. Sometimes the light attack of the great sage can’t make the hard straight. In this case, our hit has no feedback such as pause frame, screen vibration or model shaking, except for a special effect with no sense of existence. It makes me feel that the great sage is not beating a living thing, but slapping a stone. The Pokemon can also pick up some environmental items as weapons, such as benches, stones, sticks, etc. these weapons can also be thrown as long-range weapons to attack monsters flying high or in the sky. This could have become a very potential system, allowing players to make a variety of styles of fighting in combination with the environment, but in fact, the use effect of different types of weapons is almost the same, resulting in a relatively monotonous battle rhythm.

Magic is also a “magic weapon” to help the great pokemon fight. With the advancement of the main line, we can get more magic, and unlock and upgrade the “spirit” obtained by fighting against monsters. The “golden eyes” of the great sage can find some hidden objects in the environment, and also can see the remaining blood of the monster; turning the hair into a spike can make the great sage effectively attack the distant targets; the sea god needle summoned has a huge attack range and powerful power. The effect of magic is very powerful, but the process of using magic is not “easy” — I have to pause the game and enter the Magic List for selection, and the idle cross key can not be used as the shortcut key of casting, which makes the battle rhythm seem a little broken and loses a lot of fluency.

Pokemon Masters is more like a work for fans. It presents the story of the original animation again and restores a wonderful final boss war, which is undoubtedly a feeling for fans. But from the player’s point of view, its monotonous battle, shallow content, rough picture and the lack of challenge can’t make this work excellent. If you don’t have the emotion of fans to accommodate this game, then I think it’s hard for you to have enthusiasm to play it.