I am an idiot. Yes! Addicted to lack of care, I am actually a bad guy. For ten years, I have been killing all of you in Dark Souls and its sequels in cheap, funny, and sometimes very annoying ways. I am the master of the troll invasion.
Trolling usually has negative associations, but I’m talking about a good trolling: pure tease to another player, almost a prank on the cruel world of online PvP. I’m not the kind of ganker who sits in the forest and wants to defeat the invaders with my partner. I… well, I think I’m actually a bit like a clown.
There are several things that make Dark Souls a unique PvP playground, and ten years later it has an impact on countless other online modes. The first is its asymmetry: the host has certain advantages, and so does the intruder. There are dozens of possible weapons, spells, miracles, and fire spells that can work, as well as the environment itself. The host can unite to deal with the intruder; the intruder can avoid and harass the host. This is not a duel, nor is it a boxing match. This is a battle.
I did not start my dark soul PvP journey as an immoral liar. Like everyone else, I spent the first few weeks and months immersed in Lordran combining epic scope and complex interior design, collecting and familiarizing various weapons and tools, and dying over and over again. Every time I was hacked, I ended up fiddling with the end of the spear of XXXN00bkilla97XXX, and the complete absence of red eyeballs (the original invasion item) meant that I did not hack myself a few times correctly before defeating the game.
When you play the PvP mode of any game, the first and eternal question is: How do I win? After mastering the PvE aspect of Dark Souls, I devoted myself to the battle. At first I liked solid armor and exquisite weapons, and then decided to use the faster +15 halberd and buckler loading (how far, how R2 , What a fierce attack!).
I have played PvP like this for a long time: more or less direct combat. But in my opinion, one aspect of “Dark Souls” will never be trusted enough, and that is humor. The more you play, the more obvious it becomes: yes, you die again and again, but sometimes it’s just a misunderstanding. All attention is focused on ragequits and throw controllers, but more of us must have seen “You are dead” and know that the only appropriate response at that moment is to laugh.
In the end, this attitude dominated my PvP time. When you play the game, you will learn all these little things about the game, from the simple (“Pull the host into the enemy mob to win easily”) to the demonic (“Invite someone to fight on a narrow bridge, Then stand still and stop “work very well). One of the highlights of the Soul series is its embrace of asymmetric multiplayer games-intruders are uninvited, unwelcome, and possess all the enemies in the world. Basically, they are a thorn, which is what I started to like.
This is not about having the best weapons. After a certain point, this has nothing to do with winning. It’s just about whether you can mess up someone in a funny way.
For example, tempt them to get too close to a giant worm.
Sorry, I used to push people off the ledge all night: I was the one who pushed you down the Chuyan kiln beam with low-level miraculous power, because I was hiding behind the pillar and watching you go and…yes, at you Half a second after finding me, I blasted you out from the edge of the narrow sidewalk. I have done this to people for about a year, and sometimes almost choked with laughter.
Nevertheless, they still did not see it coming. I would sit in the kiln and run for that pillar once, twice, 2000 times. I will wait, you will wait, and eventually you and your buddies will cross the beam and swish! Let’s go, guys.
Yes, I am a sad person. But I will do it again immediately.
The next dirty trick is a spell called a chameleon. It turns you from the area where you are into an object. As an intruder, this dream opportunity is Sen’s fortress—because you become a statue, this place is full of statues, and innocent fools just fly around.
The thing about Mori Fortress is that anyone who passes by it has been terrified. When “Murder Lord Invasion” appears (note that this is not my ID), people will soon wear brown pants. You know this, so you hide. You become a small statue, letting your sense of fear increase gradually, watching their health bar occasionally appear in the landscape. And what about true beauty? When they passed by, they even forgot that you came in.
Hello friend! Maybe I knew you very early, rammed you into a pit full of Titan demons and lizard wizards, then dived and nailed you to the ground. Maybe it was a little late—when you tried to wipe out the lizards on the sidewalk, I climbed up and pushed you away. Maybe at the top of the ball, when I stood on your escape route and miraculously brought you back to the runway with force.
Maybe, on the last long beam at the top, I will suddenly land from the rafters, and then I will be as cheap as a bargaining chip, blocking you on the sickle. I used to arrange them in a row like dominoes, and each one fell down.
Damn, I’m so proud. But all these killing incidents explain why “Dark Souls” PvP still maintains its charm and influence to this day-Deathloop is the latest large-scale game that draws great inspiration from the invasion. There is more than one way to skin a cat. You should use all available tools, and you should never compete fairly.
I always find it strange that a part of the Dark Souls community has put forward knightly thoughts about how a person “should” conduct PvP. Things like incurable, bowing, etc., all of this is nonsense. You can no longer misunderstand the role of this game. I am not a cheater, but I am a player who will take advantage of any available advantage, and this is what Dark Souls is good at. Tricks: Disguise yourself and hide in a corner. Not obvious. Do your best to get all the advantages, and then, boom, it’s over before they know it. This is the nature of the beast.
It’s not that there is a problem with cunning parry. Equip the bumblebee ring to make it more painful, natch.
Dark Souls PvP has always been plagued by purists. I am not interested in 1v1-I want to scare people. This is why I have always liked “Dark Souls” and why it is still such a special game. When you invade someone, you are a terrible character. Then the game provides you with more tools: liar, troll, half-joking and half-killer.
The role of the invader has one last wonderful feeling. In almost every other aspect, the game increases the chances of the host: more treatments, subpoenas, warning notices. But if the host and the intruder die at the same time, you win. So let the injured fool carry out a spam attack, swing in fear, and take a fatal blow when your own blade actually hits. When your role fails, their role will also fail, except that you win and return to your world with the prize, and theirs will start again. see you soon.