It’s still early, but Halo infiniteDespite the lack of Slayer-only playlists and A bad battle passThe last point is the main point of criticism in the early infinite player base, and it is easy to understand why: progress is extremely slow. This is mainly because, instead of granting XP at the end of the game, you can only earn it by completing the Battle Pass challenge.
Panicked, so it’s no surprise that 343 Industries heard the news. Community manager Briad Jarrard acknowledged this criticism in a tweet earlier today. “For reference only, the team is studying the progress of the Warrior Pass and collecting data from yesterday’s meeting, and we will share updates,” he wrote.
Thanks to everyone who participated in the #HaloInfintie test so far! FYI, the team is reviewing the progress of the battle pass and collecting data from yesterday’s meeting, we will share the update. Please continue to share feedback and raise the flag when you see them. 1/3November 16, 2021
At this rate, 343 Industries seems likely to make some minor adjustments to the system: even if you are Halo, it is not a good idea to leave a huge bugbear unresolved for a new real-time service game.
Nat wrote in detail Battle Pass Conundrum, But there are a few more important points: some checkable boxes in the first weekly challenge list include tasks for specific game modes, which is very frustrating in games that do not allow you to choose a game mode. Coupled with the “naff” customization options you get, it sounds like the changes need to be implemented as early as possible.
This shouldn’t prevent you from playing competitive Halo that looks like it’s recovered. In an early preview, Nat wrote It is “a game that can make Halo a “halo”, it is a return to the great Bungie, and it also recognizes the direction of the shooter’s development in the past 10 years.”