4 Things You Should Know About Mario Golf: Super Rush


With a million hobbies and professions, Mario will return to golf at the Mario Golf Super Rush this summer. Prior to the June 25th release of the game, we were able to watch many modes of the game in a hands-off demo for about an hour. (Like me!) For those new to the series, here are four simple points you’ve learned about this game.

A surprisingly good way to learn golf

Birdies, pars, bogies, etc. Golf has a lot of jargon and jargon, but if you’re not an avid golf fan like me, it makes little sense. Nintendo recognizes that the player base may not be an enthusiast and provides Super Rush with a helpful glossary that defines all of the many golf terms to help players understand the real sport. Useful. Perhaps a small feature in a large plan, but it stands out as a useful tool for those who are A) starting golf or B) struggling with this semi-sports video game.

There is a boss battle, it is cool

While watching Super Rush’s adventure mode (effectively a game campaign), I had the opportunity to see the actual boss battle. As far as we know, these battles are not the most technically challenging battles, but they are a new way to take advantage of the mechanics of the game. The boss we saw was hit by lightning that we had to avoid in an attempt to divert the attack. After a short fight, the demo presenter’s reward was a lightning sword. It could probably be used as a golf club.

We can’t talk about how many bosses will appear in the game, or how and how bosses will change gameplay, but more than we’ve seen, our golf skills are unique and tested. It was exciting to know that you could be struck. As you progress through your game’s campaigns, you’ll go in unexpected ways.

Speed ​​Golf is chaos – in the best possible way

One of Super Rush’s new game modes is speed golf. This allows four golfers to pit in at the same time without having to wait for the player to take turns. Standing together and teeing off, once the player hits the first shot, he can dash across the course to take the ball and hit it again until it finally hits the hole. The challenge here is that your opponent is doing exactly the same thing. And you have to fight them. In addition to playing golf with each other, players can flip enemies over and slow them down, or block them with special attacks. While watching the game, our demo presenter used King Bob-on to scatter small bob-ombs on the putting green.

Speed ​​golf is certainly chaotic. However, some strategy and knowledge of the player character is also required. To beat your opponent, it’s important to know which style of character suits you.

Motion controls do work-as far as we know

Super Rush obviously has a standard control scheme, but you can also use motion controls if the player chooses. Keeping in mind that we couldn’t play the game ourselves, we saw Nintendo employees playing the game using motion controls. Instead of simply flicking his wrist to hit the golf ball, the presenter played a round that was as realistic as possible while standing and mimicking a standard golf swing and playing the game on Switch. Not only can you flick the Joy-Con thumbstick, but you can also test how accurately you and your friends can do with a real golf swing, create interesting face-to-face confrontations, and otherwise be consistent with stupid and cute games. Add a level of physicality.

Mario Golf Super Rush launched for Switch on June 25th.