Wonderful moments in PC games A bite-sized celebration of some of our favorite game memories.
You would think of a group of gunmen waiting for the barrier to fall so they can throw themselves at the enemy and almost sure that death is serious. gloomy. Perhaps it is stoic. But in most multiplayer halls, the situation is the opposite. One thing PC gamers have proven time and time again is that if you lock us in a room with a bunch of random trash, we must not let it go.
Playing cup flips with physical objects or trying to jump out of the level before the game starts and die is more than just a distraction. They are rituals before the war.
Team Fortress 2 is one of the first nonsense games I remember starting to play. Although conscientious engineers try to place their sentries perfectly, or cunning spies find the best route to reach the enemy without being detected, the rest of us absolute fools are trying to bounce to the ceiling with rockets, or at Bad Sonic fan art was sprayed all over the walls.
The nervousness of knowing that you need to be ready to fight at any time fills you with chaotic energy, and it appears in a way that might be predictable.
Ultimately, games like Overwatch come into play by adding random nonsense designed for this type of prank, such as a destructible arcade cabinet or a set of bells, and if you shoot them in the correct order, Futurama will play theme song. I dutifully played basketball at the base of the ghost hunting team in Phasmophobia for several weeks, until I adjusted the counter to 666. Now I will never touch it again, but make my very disturbing model dance with a color-changing paint can and bend into a 90-degree angle.
Some of the most interesting things in the game are trying to do things that developers never thought of. Speedrunners tell us that there are hardly any vertices in any 3D level that cannot be defeated by the stupid behavior of continuous application. Some of my favorite warm-up activities are jumping, shaking, blowing up yourself and trying to use physical objects to get caught out of the level.
This usually does not bring any competitive advantage. If it does, your account may be banned. Normally, you will fall into the void and pass through a plane of killing before rebirth. But the important thing is that you ignore the tyranny of level geometry. Only in this way, you are truly free.
I hope that multiplayer games continue to fuel this kind of deliberate and unintentional nonsense. This is a great breakthrough for the rest of the game to get you into a competitive mentality, because the only goal is to create chaos and make other players laugh. We can all use it a bit more in our lives. Now, please forgive me, I want to try if I can surf on this candlestick and dance on the roof until the next round begins.