a new one Aksios The report stated that Ubisoft is in the midst of a “mass exodus” of talent because developers are leaving the studio at a rate that some remaining employees have reportedly said they have never seen before. According to reports, in “Far Cry 6” launched less than three months ago, at least 5 of the top 25 left Ubisoft. Of the top 50 developers of Assassin’s Creed Valhalla last year, 12 also disappeared.
It’s not clear how far these numbers are from normal-experienced developers from major studio projects sometimes decide that they want to try new things-but lower-level employees are also helping: Data from the business-oriented social network LinkedIn shows that 60 employees of Ubisoft’s Toronto and Montreal studios have left the company for at least the past six months. Two employees who are still working at Ubisoft told Axios that the loss of employees is enough to slow or completely stop some current projects. An external developer said that a colleague of Ubisoft has contacted them for help in the game because no one left at work. Who can take care of it.
Reasons for leaving include low wages, “frustration” with Ubisoft’s creative direction—perhaps the recent embrace of NFT—increased opportunities elsewhere, and of course Ubisoft’s extensive workplace abuse allegations that surfaced last year . A developer who recently left told Axios that Ubisoft had become “an easy target for recruiters,” while another cited “minimal predation of management and creativity” as the reason for their leaving the company.
Ubisoft admitted that its turnover rate had increased, but said it was “still within industry norms”, partly because of the November salary increase for all employees in the Canadian studio. According to Ubisoft Chief Personnel Officer Anika Grant, this has increased employee retention by 50%.
It’s hard to say how bad the situation is.Turnover is a normal part of the business, and the number is likely to be called Great resignation, A Covid 19-driven phenomenon, American citizens quit their jobs at a record level. The report also pointed out that, according to the data provided to LinkedIn, Ubisoft’s churn rate is higher than Electronic Arts and Take-Two, but lower than Activision.
Nonetheless, one possible sign of Ubisoft’s staffing issues may be last week’s “Splinter Cell” remake announcement, which specifically calls for interested developers to join. This in itself is not unusual-the studio has been hiring-but it is a bit strange to see the project revealed in the early stages of development, when Ubisoft was still finalizing basic design decisions.
“We want to invite anyone interested in what we are saying to apply to join Ubisoft Toronto,” technical producer Peter Handrinos said at the time. “We are forming a new team, just like we did when we started the studio. There are technical leadership vacancies and vacancies for all the different work series.”
Ubisoft recently announced that it will fully adopt NFT, which has attracted more negative news and is likely to arouse deeper employee dissatisfaction. The Ubisoft Quartz announcement trailer now has as many as 42,000 dislikes and only 1,700 likes (YouTube no longer displays the “dislike” numbers on the video, but you can use a browser extension to restore them), the French union Solidaires Informatique condemned the The plan is “useless, expensive, [and] Ecologically depressing. ‘” Union branch representative Marc Rutschlé is also a senior designer at Ghost Recon Breakpoint. He said last week that Ubisoft Paris employees strongly oppose the idea, but despite this, Ubisoft CEO Yves Guillemot is still advancing it.