Skull and bones Lost the deputy director Antoine Henry who worked at Ubisoft for 15 years. Prior to becoming an associate director, Henry also served as the lead game designer for Ubisoft’s Singapore project from 2014 to 2017.
Henry Also co-manage development Served as a senior game designer in Assassin’s Creed Valhalla and its Paris Siege expansion pack, and as a senior game designer in the PSN/XBLA/Steam/iOS/Android project cancelled in 2014 and the original Watchdog game.
Skull and Bones was announced at E3 2017 and has been in development since 2013 and started as a branch of Assassin’s Creed: Black Flag. The project was not released as a post-release update, but became its own title and was developed in Ubisoft Singapore.
It was initially announced as a cooperative multiplayer game that needed to combat PvP and environmental factors. The game was originally scheduled to be released in 2018 and then postponed to 2019. In May of that year, the game was postponed again to Ubisoft’s 2020/2021 fiscal year.
Since its release, the game has been restarted and is now expected to be released as a real-time service game sometime after April 2022.
A report in July 2021 stated that the game is currently in the alpha stage, and many delays can be attributed to mismanagement, staff and management changes, corporate feedback, annual restarts, and the fact that there has never been a “clear creative vision behind”. fact. Kotaku’s report also pointed out that the project exceeded the initial budget and Ubisoft spent approximately US$120 million. It is said that employees of other Ubisoft studios have begun to devote themselves to game development.
Hopefully after all the problems, the development is now running smoothly and we will eventually start using it sometime this year-unless it is delayed again. Let’s cross our fingers, it won’t.