Age of Empires IV Review-The King of Once and Possible Future

Age of Empires IV provides players with eight different civilizations that can be explored in single-player and multiplayer real-time strategies. Although there is a long battle spanning multiple civilizations, the persistence of the experience lies in multiplayer encounters. If multiplayer games are not your thing, you will indeed miss a large part of the game, but if you don’t want to compete with other players, there will always be small-scale conflicts to compete with the AI ​​at a comfortable level of difficulty.

The execution process of Age of Empires IV is very safe, and the spirit of Age of Empires II is embodied in many systems, mechanisms, and functions. Although the split Age of Empires III happened 16 years ago, it’s a bit numb to see that the things played by IV are so close to Age of Empires II.

There is a content-rich activity, the first part of which serves as an extensive tutorial, and even teaches RTS novices to harvest resources, form control groups, and learn how to break wall defenses. These campaign products are deeply rooted in classic RTS and mainly involve building power and resources and destroying your opponents, but there are also some nice surprises here. Many of the extraordinary good things here involve historical figures who led the troops. They gave special abilities to the battle and added a bit of enthusiasm and talent to rote memorization.

However, the most enjoyable aspect of the activity is not the gameplay. Instead, I was taken aback by the clips between the historical channel style video and the mission. Since high school, I have not reviewed the Magna Carta like this. Some video clips appear in alternative ways, in which ancient wars and history are superimposed in a modern environment. In any case, it worked, and I found myself motivated to complete every fierce battle involving William the Conqueror, King John and others to unlock the next level of edutainment. Video vignettes and rewarding historical content make things interesting in many traditional “resourced” tasks.

There is a huge diversity of gameplay in eight different civilizations and even in each culture. Want to play incredibly aggressive? Choose the Mongolian and immediately begin to expand and put pressure on the opponent. Want to annihilate the enemy from a long distance? Recruit some British longbowmen in the team! When there is no other way but the great elephant anger, choose the Delhi Sultanate and tear up the opposing fortifications. Explore oA culture that does not require any resources to perform research and other unique elements provide sufficient depthThe unique buildings, units and game mechanics of each faction have many things to learn and experiment. It is fun to try different construction sequences and routes to victory.

Even if you don’t want to play against other players in a multiplayer game, you can team up with them and cooperate against AI. Almost every game you play will grant experience points to unlock new cosmetics that you can show off, including portraits, badges, and town monuments. These will not force you to play in any way you don’t want, but provide some visual talent for those who choose to master a faction to participate in their game.

The real-time strategy type is still relevant and occasionally driven by some big headlines. Although Age of Empires IV does not have any ambitions or even gently challenge the standards set by Age of Empires II decades ago, it is a good way to play the classic-like RTS today, with some slick touches and gorgeousness.