AMD FidelityFX Super Resolution plug-in is now available for UE4

Both AMD and Nvidia have upgraded technologies that usually allow higher resolution images with lower quality rendering. In the Nvidia corner, you have Deep Learning Super Sampling, or DLSS, which has been around for several years. This is a rather complicated and resource-poor process, but this is an important reason why we see more and more real-time ray tracing in games.

AMD’s solution is called AMD FidelityFX Super Resolution (FSR), which is a very different approach. FSR is not intensive computer processing, but open source software, which uses special algorithms to enlarge images and give them sharper edges. When it first appeared, we tested it extensively. It is much simpler than DLSS, and although it has shortcomings, this simplicity also means that it can run on a wider range of GPUs.