It took AMD a lot of time to release its FidelityFX Super Resolution (FSR). But now its upgrade technology has been well reflected in the hands of developers, AMD takes this opportunity to proudly announce that 71 games have now been released or are in development. AMD even claims that FSR has become “AMD has adopted the fastest software game technology in history.”
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List of current and upcoming FSR supported games Include some major headlines, Such as Far Cry 6, F1 2021, Resident Evil Village, Horizon Zero Dawn, Godfall, Deathloop and God of War. These are just some of the headlines on the rapidly growing list, which is certainly impressive given that the FSR was only released six months ago.
AMD’s FSR aims to achieve the same goal as Nvidia’s competing but functionally different DLSS technology, which is to upgrade game graphics to a higher resolution. The main difference between the two is that although Nvidia uses an AI-based time upgrade method, AMD’s FSR relies on space upgrades without AI. This makes AMD’s solution easier to implement.There is also baking in Unity Unreal Engine support
FSR is also an open source technology, and some older cards and even many Nvidia cards support it. In contrast, DLSS is limited to RTX cards.
Our experience with FSR is generally positive, with consistent performance and image quality, which shows that FSR is a mature and stable technology, although it is not perfect. The latest DLSS 2.x title does look great, in some cases almost indistinguishable from the original resolution. Therefore, although DLSS has advantages in terms of image quality, FSR is a viable alternative that is easier for developers to implement and has lower hardware requirements.
AMD and Nvidia are obviously very committed to their upgrade technology. We often receive public relations emails from two companies to promote new game support. Don’t forget, a third player will soon appear in the upgrade game. Intel’s XeSS technology is also based on AI enhancements, which makes it more comparable to DLSS than FSR. However, unlike DLSS, XeSS will run on selected competing GPUs, which may make FSR and DLSS unsustainable.
Is there room for three different image magnification technologies in the market? Maybe AMD will develop its own AI-based technology, but for now, if you have a game that supports FSR, please try it. The results may surprise you!