In addition to our 2021 Major Game Awards, every member of the PC Gamer team has focused on the games they love this year. For the rest of this month, we will release the new employee draft and our main awards.
My long-term obsession with Path of Exile has given me a keen interest in large, complex action RPGs. The rise is not this. This is a compact play, you can complete it within 20 hours, there is no on-site service content to make you feel satisfied with it after finishing the story. It does not require much attention or time from you, so you might think that it will not linger in your mind for a long time, but I will make it my employee choice at the end of this year.
Look, even though I am interested in ARPG, I am still a simple person who likes bright lights, obnoxiously huge guns, and stupid clothes-Ascent gave me these three things in a truckload. The huge archeology where you have to smash a bloody path is a dazzling but dirty cyberpunk city, full of runners, company police and aliens, fighting is erupting everywhere, there is no hope of massacre Everywhere.
Early weapons sprayed a series of rockets like machine guns, which set the tone for the whole thing. When it came out, the party began. Even bystanders can have fun from it and treat themselves as collateral damage. There are a lot of exotic equipment available for you to use, but The Ascent will not force you to talk nonsense before you get something really interesting.
Remember, almost no gun is unpleasantly unloaded. Compared to most ARPGs, the number of weapons available is insignificant, but it does have a range of different murder tools-you won’t exchange one pistol for another that will only cause more damage. It’s really exciting to get something new, and finding a flamethrower or a large rifle with self-guided bullets is a real game changer.
This is a dual joystick shooting game that can throw groups of enemies at you at the same time, so you are always moving, running and spinning because you have accumulated a lot of corpses. Having a scroll can provide you with more mobility, and you can also increase mobility by pouring points into appropriate statistics. Then, enhancements will provide you with many tips to improve your usefulness, such as deploying drones or replacing your rolling with fancy sprints, so fast that you tear the ground under your feet.
There is also a cover system, which seems surprising in a top-down, face-to-face action game. It is very convenient when you want to take a breath, it is absolutely necessary for you, allowing you to hide behind walls and objects and shoot blindly in the bunker while still using the gun. Enemies can naturally do the same, and objects may block your shots, even if your enemies are not using them for cover. This is where aiming comes in-let you raise your gun and aim at the target. If you don’t want to get too much innocent blood on your hands, this is also a good way to avoid bumping into wincing bystanders.
Ascent will never hinder itself or what it does well. Although fighting is more than just pointing and shooting, it doesn’t have any complicated systems to argue about-it’s just that more thugs let you blow up with your ridiculous guns and cyberpunk implants. It does not have a mandatory production system, but has a basic upgrade system that can effectively allow you to continue to use your favorite weapons throughout the game. No longer throw away good equipment just because you upgrade a few times.
When you hunt the bounty, you can really see its dedication to motivation. “Hunting” may be the wrong word. You are like a bounty magnet, your prey is spawned in random battles, essentially offering yourself to you. In another game that may be a bit disappointing, but in The Ascent, I want my enemies to pounce on me instead of hiding in a corner of the map, waiting for me to get rid of them.
The only time I really stop is when I need to stare at something in a daze. Ascent’s archaeology is a miracle. It is considered a fully functional city, but it is a completely independent city divided into huge levels and regions with specific purposes. At the top, it is pristine and beautiful, but the dirty, abandoned and flooded area below illustrates the negligence of the responsible company. However, even in the dirtiest places, there is something pleasing to the eye. Usually when something explodes. This is one of the most compelling sci-fi cities I have explored, and thanks to the post-release update, its impressive vistas can be captured in photo mode.
I played a lot of intensive games this year. I didn’t complain about it in terms of narrative or system, but it also meant that I was ready to shut down and enjoy some meaningless actions. Ascent still has a lot of pressure. You can bite more than you can chew. Surrounded by a sea of enemies, all enemies are eroding your health, but it rarely turns into stress. Scratching a bloody blockbuster in the cyberpunk city and turning my enemies into small pieces is exactly the kind of wholesome fun I need this year.