Battlefield maintains a partnership with Nvidia.
EA and Nvidia announce that Geforce will be DICE’s future official GPU partner Battlefield 2042.. This partnership means that multiplayer shooters will take advantage of some of Nvidia’s most advanced features.
Of course, the most important of these is DLSS. It’s the company’s well-known AI-powered upscaling technology that everyone has praised for years. DLSS needs to be very manageable to run the game at high frame rates, especially considering that Battlefield 2042 is on a much larger scale compared to past iterations.
Battlefield 2042 also takes advantage of Nvidia’s Reflex, a low-latency mode that optimizes the rendering pipeline to minimize input lag. Reflex has recently been adopted in many competitive games, including Call of Duty: Warzone.
Interestingly, the press release doesn’t mention anything about ray tracing. Battlefield 5 was one of the Nvidia RTX poster games and one of the first batches of big titles to support ray tracing. It’s not clear if Battlefield 2042 will stop ray tracing or just be announced at a later date.
In fact, the lack of single-player campaigns in the game (usually intended as a technical showcase for battlefields) could have reduced the value of ray tracing somewhat. After all, multiplayer games don’t always benefit from innovative technology.
Elsewhere in the same announcement, EA also confirmed that the Xbox Series X / S is a console partner for Battlefield 2042. Of course, this is not surprising. Given that the gameplay trailer debuted on Microsoft’s stage, and that Battlefield games usually work with the Xbox.
However, EA has not announced any special bonuses for playing games on Xbox. For example, Call of Duty’s PlayStation partnership grants PS4 / PS5 players regular free cosmetics and locks one mode exclusively for PlayStation for one year.
There is no doubt that it will be even closer to the launch of Battlefield 2042 on October 22nd.