“Battlefield 2042” introduced a 32-player tactical mode called “Danger Zone”, which I described as “Escape from Tarkov” in my early impressions of BF2042. This is a team-to-team game to get randomly scattered data drives and escape alive. In this mode, communication feels very important, so it is surprising that there is no squad VOIP system in Battlefield 2042.
According to EA, voice chat will be launched “as soon as possible,” but at the time of publication, DICE is assuming that the coordination team will communicate in Discord or other independent chat applications.
For friends outside the game, this is a fair assumption, but those who line up in the danger zone alone to enter the four-person team will have to use text chat, quick chat menu (you can apply for ammunition, treatment, etc.), and built-in Ping system, it has some shortcomings. I found that it was easy to miss the enemy’s body when trying to ping, accidentally highlighting a location instead of warning my team about an upcoming enemy.
However, to a certain extent, the design of ping is invalid, because BF2042 distinguishes the last position seen by the ping enemy (any player can execute it at any time) and mark Enemy, this requires SOFLAM gadgets or other marking tools, such as a remote-controlled drone carried by one of the experts.
Generally speaking, I like this distinction. “Reconnaissance” usually means “sniper” or “stealth assassin” in the game, because they don’t actually contain meaningful reconnaissance tools, or reconnaissance itself has no meaning in the game. However, when playing Battlefield 2042’s conquest mode this week, I used SOFLAM to scan enemy forces to collect assists, allowing my team’s airborne gunners to aim their cannons. With a HUD-based reconnaissance role, no commander, and less coordination requirements than in Rising Storm, the lack of built-in voice chat in Conquest is not a big problem. (I think I have never used the built-in squad voice chat in a battlefield game.)
However, for more computational maneuvers in dangerous areas, the team formed during the matching process will feel disadvantaged by the chaotic four layers before adding voice chat. (The gif above is a recognized bad example of computer movement.)
I don’t know why voice chat was not included in the release, but I must imagine it now looks like a huge ulcer to developers and publishers. Poor voice chat behavior is often thought to drive players away from multiplayer games. No one likes to be told to “just mute”, which means to exclude themselves from interesting and useful tactical discussions and make room for dummies. Riot now records all voice chats in Valorant games so that it can effectively investigate reports.
I’m not sure how the voice chat review of “Battlefield 2042” works after it is added (although voice chat abuse will be reported), and I am not even sure whether its removal at the time of publication is related to the review issue. We will begin to understand the impact of its absence this weekend.
For those who pre-order the special edition of EA Play Pro, “Battlefield 2042” will be released on Friday, November 12. Everyone else will be on sale on November 19. We haven’t commented yet, but I did play a lot earlier this week. It’s a bit clumsy as expected, but I like it so far. After I spent more time blowing up and blowing up the helicopter, I will post a full review and our final verdict next week.