According to EA’s own statement, Battlefield 2042 fell short of expectations, but in between, our reviews were mostly positive, with 155,000 players signing up Request a Mass Refundbetween the actual design issues of the game and players pushing themselves into a power frenzy, things can get blurry.
In times like these, we need a voice of reason, and few understand the series like David Goldfarb, lead designer on Battlefield 3 and Bad Company 2. on twitter Ask some serious questions about the game’s development process.
“Really wanted to understand why these design calls were made,” Goldfarb wrote. “Why isn’t there a smaller infantry map? Why doesn’t the 128 player count seem to have any infantry accommodation? Why doesn’t the entire map have any detail art? No one Control the quality? Who thought of this? The experience honors the BF sandbox experience and builds on it?”
“I’m amazed that there are so many missteps, even knowing the obstacles from the top,” he concluded.
That’s a pretty damning statement from one of the key figures behind two of the most beloved Battlefield entries, though he did admit he’s happy to see Bad Company 2 and Battlefield 3 resurrected in their own way via Portal mode, widely regarded as It is the exchange function of the game.
Apparently, Goldfarb, who is also directing Payday 2, still cares about the series and shared some thoughts on how he thinks the series can move forward.
“The next best thing for DICE is to make [Battlefield] 2143 and go ahead in time to reclaim the mantle of their combined arms baddies who have built their legacy on the truly unique IP they have created…Ultimately, they need to be able to develop new IP in order to survive. “
So Goldfarb wants the series to go back to the future (i.e. further into the future). For my part, I’m still happily immersed in the part history part dieselpunk past of Battlefield 1, DICE’s glorious amplification of World War I. Come to think of it, here’s my five-second pitch: an alternative history where the great wars never stop, with clunky steel machinery and advanced airships where you fight for control. Don’t say anything, just think about it.