Did you see it coming? Killer 3 is the best stealth game of the year.For more awards, please go to our GOTY 2021 hub.
Fraser Brown, online editor: For this website, I wrote an overly exposed feature, the content is that I really want a game where Agent 47 is chasing me. Then I tried to get Andy Kelly to have Agent 47 voice actor David Bateson record himself and say, “I’ll pick you up, Fraser.” He was terrified, and now he is dead (for me). You can say that I really like “Hitman 3”.
It is strange to think of it as an invisible game. In one of the most outrageous missions, I tried to play the role of a detective for the first time, in Agatha Christie’s counterfeits, until the moment I killed the target. Of course, every map has more traditional sneaky routes, but the whole content of “Hitman” is about social invisibility, and “Hitman 3” has some of the most powerful examples in the entire trilogy. Agent 47 has many opportunities to show off his acting skills, even if they are still just disguising, otherwise the acting and sounding like his usual ghosts.
The mystery of Dartmoor’s murder and the orchestrated Chongqing mission is where we see the most experimental IO, but for the purists, the glorious sandbox of Berlin and dirty nightclubs. You have goals that you don’t know about, and no plans, so, at least the first time it’s played, it’s all about your reaction and intuition. It may culminate better than the actual final mission, this is the only dud.
Phil Savage, Editor-in-Chief, UK: Berlin is indeed a symbol of such excellence in “Hitman 3”. The level of “Hitman 2” is bigger, but the sequel is full of confidence in it-exploring the edge of making the excellent invisible sandbox superb.
Here, in this underground club, your task is to kill the ICA agents who are hunting you down there. Rather than a single goal in which there are several large, obvious routes leading to their demise, it allows you to develop a series of smaller-scale assassinations. It can be said that this is the purest killer: you can use originality and opportunism at will.
As Fraser mentioned, the killer’s trading stock is social invisibility-dress up to hide in a conspicuous place and walk around among your victims. But also worth celebrating is the continued quality of the IO level design. Your first pass is likely to be defined by the display solution-Dartmoor’s detectives are the most obvious example. But each level is also designed to support its many optional challenges, the culmination of which is to complete tasks silently without disguising. Try to do this, and you will discover new routes and opportunities-cleverly constructed levels to reveal the possibility that you missed on the first visit.
This impeccable design makes “Hitman 3” not only an excellent stealth game, but also a game that can be played almost infinitely-it can be expanded to support any challenge you want to challenge it.
Lauren Morton, Associate Editor: Replayability? That is my tip. Killer 3 is my first killer game. I own the first two games in the IO Interactive trilogy, but haven’t played them yet, because I know how many hidden puzzles are my hobby — and I’m afraid I will never let them go.
It turns out that I was right to be afraid because I have played “Hitman 3” for more than 20 hours without leaving its first mission in Dubai. I have beaten it many times-learning different routes, completing challenges, just being lazy-and I know its level design still has quirks that I haven’t noticed yet. I was determined to complete a silent assassin run in a suit without looking at the guide. Who knows how many more hours I will spend?