Bright Memory: Infinite feels like an interactive and cheesy sci-fi action movie, good or bad. It has an incredible-and extremely unlikely-sequence of actions, driven by a story with little narrative qualifications. Infinite’s running time is even comparable to some movies. Unfortunately, Bright Memory: Infinite ran out before it disappeared, reaching its peak and showing great hope before ending earlier than expected.
Bright Memory has no story, but a series of events that just happened. You are Shelia Tan, an emotionally dull but capable soldier who specializes in supernatural phenomena. A black hole appeared in the sky, swallowing anything in range and causing catastrophic weather. This void is somehow related to an ancient mystery in which a seemingly evil organization-led by the most moderate villain in years-has a vested interest. Your goal is to stop these guys and figure out what happened. When you are not entangled with high-tech soldiers, you are fighting centuries-old warriors and otherworldly demons for reasons that have not yet been fully explained. The plot makes little attempt to understand its events, just tells you that the enemy is bad and must be shot and/or stabbed in the face. Even if telling my brain this story does not require its services, I am still shocked by its terrible and sudden ending. Just when the second half seemed to begin, the story ended with almost no solutions. The whip was harsh, and I still shook my head in disbelief.
I don’t care much about the story ending soon, and I am even more disappointed that I can’t play more games itself. Playing Bright Memory: Infinity is exciting, thanks to its silky smooth, fast-paced combination of sword and gun games. The feeling of splitting the enemy with Shiriya’s sword was incredibly satisfying. The same is true for the parry that deflects bullets and stuns the enemy, allowing you to launch and juggle in the air like Devil May Cry. What’s better is that every swing will launch an upgrade of the energy beam, essentially turning the sword into another long-range weapon. The four types of firearms-assault rifles, shotguns, pistols, and sniper rifles-each have their own merits, and each has an interesting alternating shooting mode, some of which are very stupid. I don’t know why the sniper rifle also fires sticky grenades, but I like to use it to blow up multiple targets.
Shelia’s Exo Arm provides another interesting tool that allows you to manipulate gravity to pull enemies towards you, and then explode them with EMP. This is very useful for dealing with remote threats, and once fully upgraded it will be almost destroyed (in a good way). Due to the very generous cooldown time, I constantly pick enemies from the other side of the map, sometimes with little effect. It is likely that you will gain this power and other powers sooner or later. The game provides players with collectable upgrade points that are easy to find in a linear environment. I fully upgraded half of the available capacity in the first 90 minutes. Parkour-style traversal and grappling hooks make exploration enjoyable, but the platform challenge itself is basic and does not take full advantage of your maneuverability.
As fun as Bright Memory: Infinite, the action reaches its peak very early. Expect to encounter a limited combination of enemy types in a small batch (you read it right) in about two and a half hours of adventure. Some battles were fought in the temple courtyard, while others were fought on passenger planes that rushed into the black hole. Regardless of the absurd background, the confrontation will eventually stagnate, because the enemy’s encounters do not have enough time to develop. Conversely, after a while, I have no way, which is a shame. I like to mix my abilities in awesome ways, but eventually blend into a familiar rhythm, even though the fun boss fighting with equally capable swordsmen or mythical giants provides the challenge I want. Bright Memory: Infinite ended when I had a deep grasp of my basic abilities; the disappointing learning curve brought disappointing returns.
In many ways, Bright Memory: Infinite feels like an extended technical demonstration. The jaw-dropping action and excellent graphics will be a great selling point for any new platform, almost looking too good to be true. Developer FYQD Studio proved some killer concepts, but did not develop them in a more complete adventure. The short game itself is not bad, but “Bright Memory: Infinite” makes me want more and is full of unrealized potential.