Bungee emphasizes future fate 2: Season of change in splicer stagnation

Destiny 2: Season of the Splicer brings transmogs, vault of glass spectacular returns, Expunge and more. It also brings the long-awaited Stasis change. This is a feature introduced in Beyond Light that divides the Destiny community. In a recent blog post from Bungie, the studio outlines some upcoming changes to this subclass and what that means for future guardians.

Sandbox leader Kevin Yanes talked about the upcoming stagnation changes that Guardians are planning during this week’s update. The main focus of the latest Statsis headups is on PvP status. We received a lot of feedback regarding the addition of PvP. I personally love the additional challenges in Crucible, but I hate freezing, but I understand the frustration. It’s incredibly unbalanced, especially for those who play Comp. With no new Crucible Maps and perceived no meaningful updates to the PvP experience, it’s understandable why the Destiny 2 Guardian vs. Guardian side is under the bright spotlight.

“It’s clear that our vision for crowd management in PvE is successful, and players find it useful and fun,” Yanes said in his latest blog post. “We love how Stasis plays in PvE and want to maintain that experience, but many in the PvP community need too little effort and skill to make Stasis crucible. I agree that it is too dominant. “

He went on to say that feedback is important and the team is preparing to deploy some new changes based on community insights. Working hard to “get caught up in this wonderful new power,” Bungie has made some important tweaks to make Crucible more enjoyable and attractive.

“Stasis and crowd control are key components of the Destiny Combat Sandbox. We don’t go anywhere, so it’s up to us to make Stasis work well in all activities, regardless of skill level,” he said. Added. “This TWAB details a series of changes that make Stasis an equivalent rather than a dominant option, alongside Void, Solar, and Arc subclasses, while preserving the fun of the ability set. It is considered to be evenly distributed. “”

The developers continue to say that since Forsaken, the team is aware of why players feel that shooting has been “deferred”, so Bungie will focus more on weapons in the future. Crucible is a great combination of subclass power and weapons, so the balance is hard and thin, but the studio is working on it regardless.

Yanes said future changes will implement some key pillars of the studio’s creative vision of entering PvP. This includes weapons as the main focus, non-psychic abilities that act as combat enhancements, distinct strengths and weaknesses, and abilities with counters. And rewards. Overall, the point of the latest update is that Bungie is listening to players and refocusing on shooting. Core pillar.

Combat designer Eric Smith added that Bungy made some planned changes in Season 15 and applied a substantial subclass balance patch. The following changes are expected in Hotfix (June 3rd):

Stasis Freeze

  • Reduced the duration of all players vs. players except Super Freeze to 1.35 seconds.
    • Note: This freeze is too short to be released and will only occur if it freezes at the supermarket.
  • Reduced bonus damage for special weapons, heavy weapons, and light abilities from + 50% to + 5% compared to frozen players.

Slow stagnation

  • Weapons no longer reduce accuracy.
    • Weapon flinch is now increased when firing.
  • It no longer suppresses class abilities and air movements (eg IcarusDash).
    • Known issue: Storm caller ion flashing is suppressed at slower speeds. This will be addressed in a future release.
  • Movement speed penalties have been reduced by approximately 20%.

Whisper of Hedron Fragment

  • Weapon damage no longer increases after freeze.
  • Improves weapon stability, weapon aiming assistance, maneuverability, resilience, and post-freeze recovery.

Lime WWW Shards

  • I no longer offer overshields while in the supermarket.

Cold snap grenade

  • Seekers no longer track targets after the first target acquisition.
  • The armed period for the seeker to spawn has been increased from 0.3 seconds to 0.8 seconds.
  • Reduced the explosion radius for players from 3m to 1.5m.
  • It bounces off the wall and explodes on the ground.

Titan Behemoth

Siburst strike

  • Reduced flight speed and distance.
  • Reduced knockback for players.
  • Removed slow explosions due to player impact.


  • If you are not in the super state, you must dash for 1.25 seconds before the Titan activates.
  • Removed cooldown.

Howl of the storm

  • Reduced initial freezing / damaged cone angle.
  • The freezing radius of crystal formation has been reduced.
  • The crystallization sequence has been slowed down to increase the chances of the victim escaping.
  • When run on a wall, small crystals will now spawn on the wall.

Cryose earthquake

  • Heavy slam vertical freeze range has been reduced for players.
  • Damage resistance reduced from 50% to 47%.

Hunter Revenant

Withered blade

  • Reduced the duration of throws to players from 2.5 seconds to 1.5 seconds.
  • Reduced the Whisper of Durance slow duration extension from 2 seconds to 0.5 seconds for players.
  • Reduced damage to players from 65 to 45 (after one bounce has been further reduced to 30).
  • The rate of fire has been reduced by 10%.
  • Reduced tracking after bouncing off a wall.

Winter shroud

  • Reduced the duration of throws to players from 2.5 seconds to 1.5 seconds.
  • Reduced the Whisper of Durance slow duration extension from 2 seconds to 0.5 seconds for players.

Winter touch

  • Coldsnap Seeker movement speed and distance no longer increase.
  • Coldsnap Seekers now spawn small stasis crystals when exploding.

Warlock Shade Binder

Penang Blast

  • Tracking and melee detonation size and tracking vs. player reduction.
  • Reduced the freeze radius when impacting the environment from 2.7m to 1.5m for players.

Ice flare bolt

  • Seekers will now only chain once when spawned from a player’s shatter.

Wrath in winter

  • Freeze-The tracking intensity of the projectile now drops to 0 after 2 seconds of flight.

For more information, see the full Bungie blog post. Here..