A major new IGN Destiny 2 Studio Bungie’s workplace toxicity report prompted CEO Pete Parsons to apologize, acknowledging that despite the studio’s positive changes in recent years, “it’s not enough and it took too long. time.”
September, Parsons issue a statement Affirming Bungie’s commitment to “create a safe and welcoming environment for everyone, and consciously and continuously improve through listening, self-awareness, improving our workplace and systems, and acting on behalf of our employees.” He said in the statement. It was triggered by the events of “the past few months”. The name was not deleted, but it clearly mentioned allegations of widespread misconduct against Activision Blizzard.
Parsons’ statement paints a very positive picture of Bungie’s life, but according to the IGN report, many employees are not satisfied with it, and they have their own first-hand experience of workplace toxicity. Interviews with 26 current and former employees revealed a culture full of obvious sexism and “boy club culture”, severe austerity and protection of abusers.
According to reports, in certain expansions, members of Bungie’s narrative team sometimes work up to 100 hours a week, and requests for more full-time team members have been repeatedly rejected. When Bungie told the narrative team not to work overtime because the studio was trying to eliminate this practice, some writers continued and did not report overtime at all to avoid editing. It’s not clear when this happened, or what expansions it was: Coming Destiny 2: The Witch Queen expansion was postponed to early 2022 to help ensure “the health of our team”, but Halo: Combat Evolved Art Director Marcus Lehto In 2020, it was stated that part of the reason he left Bungie was to get rid of the “extended austerity period.”
Several interviewees also complained that Bungie’s human resources department, especially a long-serving employee, seemed to be more inclined to protect abusers than to resolve their abuses. “This is a well-known fact. If you talk to the human resources department, you are endangering your job,” an employee said. “HR has never been there to protect employees. They have been there to protect the company. I saw this happen several times in Bungie. Someone went to HR and things were completely one-sided for them.”
There are many examples of more insidious behavior. Bungie’s random sexism had a real impact on the female characters in Destiny 2-“Because the men on the team write characters in a puzzling and unrecognizable way, I can continue to talk about women being forced to stand by and watch. All the way,” said a source-but the lack of diversity in the studio’s leadership may best reflect the story of Devrim Kay, a human NPC player encountered in the early days of Destiny 2. He is gay .
This fact was first exposed by mentioning his “partner” in a line of dialogue, but the management finally requested that it be deleted so that the game can be sold in countries like Russia and China, where homosexuality is not the same. Will be tolerated. After an uproar within Bungie, this reference was softened, but it was still clear enough to be recognized, and Bungie’s leadership eventually won praise for the narrative features it tried to remove.
Many sources acknowledge that Bungie has improved and continues to move in the right direction, but this still prompted Parsons to speak publicly.
News from Bungie CEO Pete Parsons. https://t.co/LsBrYmZCyU pic.twitter.com/nYmGXuEt1pDecember 10, 2021
He wrote: “I want to apologize to anyone who has experienced an unsafe, fair and professional working environment in Bungie.” “I’m not here to refute or challenge the people we see today who used their time and talent to work for us. The experience shared by the people who added glory to the room. Our actions, or in some cases, inaction, caused pain to these people. I personally and apologize on behalf of everyone at Bungie, everyone I know when reading these descriptions I feel sympathy and sadness.”
Parsons listed the changes made by the studio in the past few years, including “regardless of their tenure, seniority or relationship”, delisting offenders, focusing on more manageable release dates, and working harder Increase inclusiveness, diversity and equity. “I am encouraged by the progress we have made, but it is not enough, and it took too long,” he wrote. “It also didn’t eliminate people’s bad experiences in our studio.”
“As a CEO, my job is to take the past and the future into consideration, and be responsible for all of this, now and now. Talking to Bungie’s team, reading stories, and checking known and newly emerged accounts, it’s obvious , We still have work to do.”
This Bunge Foundation, The studio’s non-profit charity announced that it would suspend its annual activities Game2Give Charity Event Indefinitely, “while we digest this news and support our injured employees.” The site will remain open for donations until December 15, and the fundraising flow will resume in 2022.
We are shocked by the news released today. We will suspend #Game2Give indefinitely while we digest this news and support our injured employees.We are really grateful to this community-your support has brought so many benefits all over the world December 10, 2021