Commentary on fighting in a small space

need to know

What is it? A turn-based roguelike that focuses on intense close combat.
Expect to pay USD 25 / GBP 19.49
Developer Earth shattered
Publisher Mode 7
Review date NVIDIA GTX 970, Intel I5-4460, 32GB RAM
multiplayer game? Do not
Associate Official website

Bumping the head of an armed mob against the wall and launching his partner from a three-story window. This does not sound particularly strategic on paper, but a small-scale turn-based battle in a small space. Turn even the simplest enemy encounters into complex puzzle boxes, the only solution is your fist. Although its Roguelike decoration sometimes detracts from the overall experience, in the brilliant display of movie violence, the unforgettable moments where everything comes together always shine.

Stepping into the shoes carefully polished by Agent 11, this super spy’s mission is to fight against international criminal syndicates. The basic plot of the game is nothing more than a setting loosely stringing together five independent worlds in which the action takes place. Divided into a series of semi-procedurally generated levels, each world allows you to move forward in many tightly closed locations from dense subway cars to compact office corridors. The influence of Hollywood is obvious, and it is undoubtedly exciting to try to recreate some iconic movie moments, such as the opening bathroom quarrel in “Casino Royale” or the tea room shootout in “Boiling.”

Although all worlds are presented in the same fascinating minimalist style, each world manages to convey enough unique beauty to distinguish them unforgettable-this fact is due to the fact that a large number of waiting to be discovered Enemy design. In my first run, I ended up confronting a terrible prison chef wielding a machete, and then I met a group of bloodthirsty ninjas. However, the variety on offer meant that there were still many surprises in every subsequent game. .

(Image source: Mode 7 game)

In addition to the obvious visual differences, late enemies can also be distinguished by their unique combat abilities. In the early days, new introductions were limited to basic gains, such as having slightly higher health or regeneration shields. But soon you will be dealing with complex attack patterns of long-range guns, or enemies that can launch a sudden counterattack outside of the turn.