Cyberpunk 2077 returns to PlayStation Store after being pulled last year


Cyberpunk 2077 was pulled shortly after the game was released From PlayStation Store Returned on December 17, 2020. The reason for the pull is that the quality of the open world RPG was incredibly low compared to the PC version of the game. Cyberpunk 2077 was barely playable on the latest generation consoles, the Xbox One and PlayStation 4. This allowed Sony to act swiftly, quickly removing Cyberpunk 2077 from the PS Store and offering an immediate refund. Team Blue told CD Projekt Red that the game can only be returned if there is sufficient progress to ensure that the quality of the game is close to what was promised. There are some weird rules surrounding that list, but with the CDPR staples back, all of these updates seem to have finally paid off.

When searching for cyberpunk 2077, as discovered by IGN, You can find SFRPG on the PS Store. It’s tagged as “Just Announced”, but it’s the same game released at the end of last year. If you already have a digital copy of the game, you can simply re-download it. If you choose to wait for some updates to complete, just add them to your wishlist.

Since its removal, Polish studios have poured countless updates into the game. When I checked it on my PC this morning, I saw significant improvements in glitch, graphics, response time, and character interaction. Numerous patches have been applied, each with the goal of raising the game to standard so that everyone can enjoy the latest story that CDPR is trying to tell. Where the game goes from here is in the air, but the multiplayer plan has been postponed at this time.

Sony removed the game from the store when there were many reports about how badly Cyberpunk 2077 played on the PS4 system. Bugs that break games in every corner, streets where NPCs are significantly lacking, and many others where the final image didn’t all match what was pooled together to justify its removal from the PlayStation Store. Problem of. Sony said the game can only be reinstated if it meets certain consumer criteria. This point was further pushed home when a lot of research on the studio began with sophistication.

Even before the launch of Cyberpunk 2077, it was an incredibly long and difficult journey for the team. Studio leadership acknowledges that it has been at stake in the past since the development of The Witcher 3. .. When it became clear that the promise of a more stable working environment was left in the dust, did leadership instead choose to fill the sloppy part of the studio culture and its consequences? One of the worst launches in game history. The developers themselves asked the people, including investors, what would be done to prevent this from happening again. With the future of the problematic Cyberpunk 2077 and The Witcher as the ultimate goal for the team to return, CPDR needs to be addressed both internally and in the public’s reputation. There is a lot about culture.