Blizzard Entertainment’s next Diablo may still be a long way off, but new perspectives on the game’s artwork show how, from character classes to newly rethought monsters and details like armor dyes. Masu Diablo 4 in progress.so Blog post published on Wednesday, Diablo 4 Art director John Mueller, lead character artist Arnaud Kotelnikov, and associate art director Nick Cirano have provided new insights into the dark fantasy world of Blizzard’s sequel.
The art director spoke to Mueller via Zoom and told Polygon that the content on display was “quite sophisticated” and “a good representation of the current situation.” Diablo 4development of.
Some of the highlights on the blog show characters like rogues and barbarians and what the player’s gear looks like. Diablo 4Various body shapes.
The gears shown reflect a darker, grounded, more realistic art direction. Diablo 4However, Mueller said players can still expect a lot of flash from the armor and equipment they have acquired in the endgame.
“We feel that we have made more room for the very high levels and, as you know, the contrast between the starter gears,” Mueller said. “We want to have a really powerful and symbolic feel of the high-level barbarians at the top after exploring the entire world of the sanctuary. We went to all the dungeons, so the equipment reflects It should have been. So it should be in contrast to what you started, right? So, knowing that it’s a very long runway we’re trying to create, we’re much more I feel that I am taking a toned-down approach. “
Mueller added: “It was a huge investment to achieve this level of fidelity with hundreds of armor and equipment. [multiple] To make the five classes of shapes and characters, and all of them feel the same quality. “
I also aim to create an art team Diablo 4 “A very comprehensive experience” when it comes to character creation and customization, Mueller said. “We are really happy with the variety of options we offer our players,” he said. “If you just sit and hit randomly, I’m really happy with what I’m seeing. Thinking about previous Diablo games, it feels like a very wide spectrum. […] favorite, Diablo 3 It has a very, very fixed look and shape.And, I Diablo 4, Has really dramatically opened up this part of the game. “
Diablo 4 It also revives classic enemy types such as the devil’s succubus and revived skeletons, and the threat of “natural families” such as bees, tree spirits, and bears. The game also introduces new horrors like Blood Bishop and Rethought Skeleton Road. Mueller talked about bringing balance to the sanctuary world, saying, “It can’t just be a non-stop demon or skeleton.”
“It’s fun to take these very traditional Diablo themes like skeletons and really blow them away,” he said. “There’s a lot you can do with really good things. It’s a kind of bread and butter that we’re doing, tree spirits and bees, and boars and bears you might encounter. There is a line between such a natural world and a kind of devil and horror theme, which dates back to the very early days of Diablo, so I think we have always … tried to ground the universe.
“Through Diablo 4 Lens, this open medieval world you can explore is no longer a series of connected dungeons, but now a very convincing world that we feel is this very vast and open world. It was an idea. And it requires you to have a sense of credibility. “
One of the types of enemies Mueller has called for is the Spider Host. This is one of the classic “exploding” Diablo enemy types that take advantage of the player’s aversion and fear of eerie crawl swarms.
“We knew we had to have [something] It has to explode and a lot of things come out of it, “he said. “Spider host [are] It’s actually one of them, and as you know, I probably killed thousands of spider hosts at this point, but it’s still a pleasure for me [to see it explode]..
“Spiders are one of the most entertaining monster families in the game because they’re just wired to be creepy in our brains,” Mueller added. “I want to find a way to handle these things that feel like dark fantasy. If you start to feel that fantasy is too expensive, suppress it and say the idea was really cool. Diablo 3 Or Diablo 2 … how can I put it in Diablo 4 And is it like dealing with aesthetics and what we’re trying to do with a new game? “
For example, how that realistic approach works Diablo 4, Mueller said, “I don’t know what you’re talking about. Cow level? What?”
Mueller, Kotelnikoff, Chilano share details Diablo 4Art direction and the technology that makes it possible In Blizzard’s new blog postProvides an additional look of the moving character. Mueller told Polygon that he hopes the team’s new tools and their willingness to create a grounded and realistic look do not obscure what players love about Diablo’s aesthetics.
“When we started, I think our main goal was to make something that felt very handmade and something that felt very artistic,” Mueller said. It was. “Blizzard [an artistic legacy] It’s very important in the studio. My fear was that adopting many new tools and technologies could result in the loss of some of that soul. We may lose some of that energy that people connect through our art.
“I’m very close to work, but I’m very proud of the work the team has done. Advances in tools and technology overwhelm us to create art with our aspirations and goals first. I don’t think I’m doing it. That’s what we’re proud of. It’s always for the audience to decide how we do it, so I know what people have to say about what they’re about to see. I’m looking forward to hearing it. “