Digital Foundry: Grand Theft Auto 3 on Switch runs at approximately 648p docking and 480p handheld
Talent team focused on technology Game Channel Digital Foundry I carefully studied the recently released Grand Theft Auto: Trilogy-a game in the final version of Nintendo Switch. The game they saw was the iconic Grand Theft Auto 3, which was originally launched on the highly successful PlayStation 2 console. The team said that when playing games on the Switch in docking mode and about 480p handheld devices, the remade game ran at a very disappointing 648p. The upper limit of the frame rate is 30fps, but there will be a significant drop when the action is unfolded.This is an round up Their findings:
- The change of artistic direction compared with the original
- It rains and doesn’t work hard
- The updated car model is a plus, but the aspect of rendering the car is closed
- Different character models
- Differences in environment rendering
- Use the original city model, replace textures and add objects in appropriate places at the same time, but there are problems such as texture alignment
- The AI upgrade used may cause problems such as texture typos
- The resolution is about 648p when GTA III Switch is docked
- Approximately 480p in portable mode
- No environmental occlusion on Switch
- Some more advanced effects are missing, such as reflections
- The switch version is vague and lacks details
- The maximum frame rate of GTA III Switch is 30 FPS
- Like other platforms, there are frame pacing issues
- Frame rate drops a lot
- Slightly poor performance in portable mode
- Reduced traffic density and drawing distance on Switch
- There are shadow maps, and some dynamic shadows from the headlights
- The game has a variety of bugs
related news