Wondering if you should venture into the Elden Ring dungeons scattered across The Lands Between? Power grinds in Elden Ring are much slower than in other Souls games, but defeating their Elden Ring bosses through dungeons is one of the best ways to get runes and gain power.
These dungeons aren’t particularly hard to find, but it’s useful to know the types of rewards they offer so you can focus on those that are most useful or farm them for extra materials, such as Elden Ring Smithing Stones. This list covers the dungeons in the Limgrave starting area, but we’ll be sure to add more as we find them. So, if you’re ready to get started, here’s where you can find the Elden Ring dungeons and the rewards you can get from each dungeon.
Elden Ring dungeon: every one we’ve found so far
Dungeons contain useful materials – for example, the Catacombs dungeon will give you Glove Grass, a flower that can increase your summoning power through the Elden Ring Soul Summoning Bell once you’ve unlocked the Soul Tuning. In addition to that, they can also provide you with unique weapons and amulets.
Most dungeons are dark, so before you set out to explore, you’ll need to buy a torch from the merchant at Elleh Church. You can also obtain Hands-Free Lanterns from merchants in the Liurnia Lake District after defeating Stormshroud bosses. One last thing to note: You can close flame turrets by hitting them.
award: Golden Seed, Summoned by Oleg the Banished Knight, Erdtree’s Amulet of Favor
This dungeon can be accessed using the Stone Sword Key in the stranded grave. This is one of the toughest dungeons in Limgrave.
award: Fire Dragon Amulet
This was found by the turtle pond north of Elleh Church, with soldiers scattered around its entrance. Fight wolves while watching out for those sleeping around the cave and you’ll find the boss in no time. Farum Azula’s Beastman is easy, you can stun him with an attack, so dodge/block and deal damage whenever possible.
award: Roaring Medal, Forged Stone
This dungeon is located at the northernmost point of the lake, to the right of the stranded cemetery. Go down the elevator and enter a room with a miner. People digging are not hostile unless attacked, but people standing around will throw stones or try to hit you. Go to the platform, then go through the tunnel to another elevator. When the elevator is halfway down, jump onto the platform you can see.
Enter the next room and go left. Watch out for lanterns, they will breathe fire and make other miners aggressive towards you. At the bottom of the elevator, go straight ahead to find the leader of the digger. He’s easy enough to stick to his legs like any troll and be wary of his downward smashing attacks. He drops the Roaring Medal, which enhances breathing and roaring attacks. This dungeon is also a great way to get smith stones early on.
award: The ashes of the noble wizard
It’s easy as long as you keep an eye out for common imps disguised as statues or hanging on the wall. Go through until you reach the flame turret, then run to the right to face another flame turret. Then do the same thing again.
Notably, behind the first turret is an item that lets you say “Hello!”. After the second flame turret, climb the ladder to a balcony with two imps, and the nearby Wandering Noble Ashes. Descend to the platform, then descend again to find a level and open the boss’s door. Erdtree Burial Watchdog is pure nightmare fuel, but easy to beat.
award: Assassin’s Crimson Dagger Amulet, Inner Blade, and Dead Root
You can find this dungeon on the cliff east of the Warmaster’s Hut in Storm Hill. It’s a very simple run with no real traps, you just have to watch out for the bones scattered around that turn into skeletons as you walk by. Skeletons aren’t tough on their own, especially if you’re carrying weapons with holy damage. Go through until you find the lever, pull it, then go back to the boss door at the start. Like his undead companions, the Black Blade Assassin’s leader is vulnerable to Holy damage and has a hard time dealing with any monsters you summon to deal with him.
award: Crop tool
You can find this dungeon at the entrance to the cave on the beach directly facing the southwest island. The first room is full of goblin-like creatures that will scream at you before attacking, giving you a chance to strike first. Kill them and go to the boss. Half-human chieftains are two aggressive beast-like creatures that run on all fours but can be easily dealt with with wild strike skills and solo fights. If you get stuck, call on the old knight Istvan to help. This dungeon is important because it gives you access to the island south of Limgrave.
award: Clothes and trousers
Go to the north side of the Lake where you fought Agheel and go under the bridge where the skeleton is. Go further up and on the left you will see a cave, although you will be invaded by the Bloodfinger Nerijus, so be careful. Enter the cave once Yura appears to help you deal with him. This dungeon is very simple. Either sneak around and watch out for tripwires, or just kill all the robbers out there. Follow the corridor on the left to the boss door. The boss of this dungeon is very nice. Open the box and he will try to rob you. However, if you drop his health to half, he will surrender and you can talk to him.
From Ink Cave, head north up the river and turn left into a cave full of corpses, with tombstones sticking out of the wall. At the end, you’ll find a set of double doors that allow you to enter the catacombs. As you go down from the Land of Grace, notice an imp on the left pretending to be a statue, and an imp hiding on the roof. Directly ahead will be a trap brick and two imp-throwing knives. You can kill them with traps, or get close – watch out for the imp hidden in the left corner.
Pull the lever. Go back and turn left to look for another trap: two imps pretending to be statues on either side of the door, and one on the left around the corner. Go to fight the Gravekeeper Duelist. This hammer fighter isn’t hard to beat if you get close to him, but watch out for his stealing attack in the second phase.
award: blue dancer glamour
From the Darkwater Catacombs, head north along a river full of giant tentacled creatures. You have to use the spirit spring to jump out to access it. At the end where the river meets the sea, you will find a cave entrance on the left. Use the platform to enter and drop the hole. You will enter a room with another hole and wolf. Kill the wolves and use the platform to drop down this next hole. There is no platform for the last jump, but you can roll to the hole before falling.
There are now two tunnels. Go straight into the lit room with the other two wolves. Go through the barrel to the left and find a spot where you can drop onto the white wolf in the next room, but be careful of the wolf behind you. Go through the cave arch and enter the next room to see the cave cistern.
Watch out for bats on the descending platform, especially from the cave next to the waterfall on the left side of the path. Next, fall from the waterfall, jump on the broken column, and fight the bat to find the Shamshir weapon. In the next room, you’ll find a giant tentacled creature. They’re tanks, but throwing Kukri from out of range will absolutely destroy them, so they seem to have very weak bleed damage. Go through the tunnel on the right until you get back to the main room, then descend on the left of the waterfall and continue through the passage to find the boss.
The Guardian Golem is the same one you’ll find on the bridge to Rimgrave’s Tower. Like Demon’s Souls’ Tower Knight, you can hit him in the ankle to make him fall, but watch out for his stomping, and his leaning-over fire-breathing attacks.