Explore Halo 3: The Complete History of ODST Video Gameology

After tackling Metroid in season one, season two game informerThe Video Gameography podcast goes to one of the biggest shooter franchises in existence: Halo. This week, we’ll be examining Bungie’s smaller experimental entry in the series, Halo 3: ODST.

Halo 3: ODST was released on the Xbox 360 on September 22, 2009, and was intended to be a small project designed by the Skunk Works team. However, the development of ODST stemmed from Peter Jackson’s failed attempt to make a Halo movie/game. Over the next hour, we discussed ODST’s relatively short development time, why the title changed from Halo 3: Recon, the innovative Firefight multiplayer mode, and Bungie’s push to spin off from Microsoft and become its own company again.

Join host Ben Reeves (@BenjaminReeves) and Marcus Stewart (@Marcus Stewart7) and before game informer Edited by Brian Wall (@Bryan_Vore) as we unravel the history and influence of the first Halo game without the Master Chief. For more Halo, be sure to check out our final rankings for each Halo game.

Check out the rest of our podcast at the Video Gameography Hub. If you would like to get in touch with the Video Gameography Podcast, you can email [email protected] can also join our official game informer By linking your Discord account to your Twitch account and subscribing to the Discord server game informer twitch channel. From there, find Video Game Channels under “Community Spaces.”