Season one Game informantThe Video Gameography explores the history of the Metroid series. After completing the 2D outing of Samus, we are ready to venture into the 3D world with Metroid Prime.
Metroid Prime was released for Nintendo’s Gamecube on November 17, 2002, and is generally considered one of the best games of that era. However, in order to better understand the impact of Metroid Prime, we must first return to the turbulent creation of Retro Studios. In order to develop Metroid Prime, Retro cancelled the other four projects. Even so, many of its designers hardly survived the development process. In the end, Retro has created a completely advanced masterpiece. Join us to discuss Retro’s struggles, why Shigeru Miyamoto believes that the deformation ball is essential to the formula, and how we almost see Kraid in 3D.
Join the host Ben Reeves (@Benjamin reeves), Marcus Stewart (@Markus Stewart 7), and special guests, Game informant Own Blake Hester (Blake Hester)@metalaisrad) In the next hour, we will explore the legend, development history and lasting influence of Metroid Prime.
If you want to get in touch with the Video Gameography podcast, you can send an email to [email protected] can also join our official Game informant The Discord server links your Discord account to your Twitch account and subscribes Game informant Twitch ChannelFrom there, find the video game channel under “Community Space”.