Explore the full history of Hades from Supergiant Games Video Game Studies

We’ve emerged from the depths of the Bioshock franchise to start a new video game season! We’re doing it differently this time because we’re talking about the developer’s gameplay, rather than covering a single game series. The studio is Supergiant Games, a well-known indie developer of Bastion, Transistor, Pyre, and Hades. This week, we wrap up our season with an analysis of the 2020 Hades.

Unlike previous games from Supergiant Games, Hades has two release dates. Its first version launched in Early Access on PC on December 6, 2018, while the full game will start playing on September 17, 2020. Hades has put everything the studio has learned so far into an ambitious game rogue-lite developed in a way the team has never experienced before: the gaming public playing the game while it’s being made. Watch this episode to learn the backstory of how Pyre’s plethora of characters inspired the evolving narrative of Zagreus and his dysfunctional eating family, how the studio developed the Early Access game, and learn more about Greek mythology from our guest, the incomparable Jill Grote.

Join host Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), along with game informer Associate Editor Jill Grodt (@Finruin) Take a verbal walk through the history and narrative of Hades!

If you would like to get in touch with the Video Gameography Podcast, you can email [email protected] can also join our official game informer By linking your Discord account to your Twitch account and subscribing to the Discord server game informer twitch channel. From there, find Video Game Channels under “Community Spaces.”