Far Cry 6 ray tracing at 60fps on PS5 and Xbox Series X

Ubisoft Has confirmed its upcoming open world action game, Far Cry 6, Will not use ray tracing on game consoles-only PC players have access to graphics options.

In the interview WCCFTechStephanie Brenham, the lead programmer of the Ubisoft 3D team, confirmed that the game will not use ray tracing on the console because the developers chose to prioritize 4K at 60fps on the new console.


“Ray tracing is unique to the PC,” Brenham told the website. “On game consoles, our goal is to use new hardware features to optimize performance for 4K and achieve 60 FPS, for example, while ensuring that all platforms support new game features, such as our dynamic weather system.”

In addition to ray tracing, AMD’s FidelityFX super resolution function is also unique to the PC version of Far Cry 6.

Finish Technology Radar, Ubisoft clarified the statement and pointed out that this decision was also made to “the experience on the previous generation console will be consistent.”

In other words, compared with the PlayStation 4, PlayStation 4 Pro, Xbox One and Xbox One X versions of the game, according to Brenham, the next-generation version of the game will have better HD textures, higher levels of detail and longer The draw distance. So, at least for new console owners, this is a thing.

The decision to exclude ray tracing from the console version is an interesting choice, especially since we have seen other released and upcoming games have ray tracing on PS5 and Xbox Series X; Dying Light 2, Metro Exodus and Killer 3 immediately came to mind.

Far Cry 6 will be available on PlayStation, Xbox, PC, Stadia and Amazon Luna on October 7. You can read James’ extensive preview of Far Cry 6 in the link.