need to know
What is it? Remake the first part of the 90s classic PlayStation RPG Final Fantasy 7.
Estimated payment: 70 USD
Developer: Square Enix
Publisher: Square Enix
Comment time: AMD Ryzen 7 1700X, Gigabyte RTX 2080 Super, 32GB RAM
multiplayer game? No
Association: Epic Games Store
“Final Fantasy 7 Remake” was released on PlayStation a few months after it was released on PC, and it was priced at $70. Hope there is a definite version, but when it is released, I can’t say that’s it. This is disappointing, because even though Square Enix provided it with the kind of PC port that the publisher was notorious for—not as bad as Neil: Automata, it was still disappointing—Final Fantasy 7 Heavy The plate making is excellent.
After the boring, confusing and unfinished Final Fantasy XV, the new version of one of the most popular games in the series makes it feel like it is really visionary. It faithfully reproduces the original game from 1997 (if you play it on PC for the first time like me in 1998, it gives me a lasting appreciation for MIDI soundtracks), while commenting on the source in a way that makes it feel up-to-date Material. The combat system is now completely real-time, but finally managed to pay tribute to the classic RPG legacy of the series.
The biggest caveat is that despite the title, FF7R only recapitulates the opening of the original game-set in the dirty industrial city of Midgar, where the rich live a comfortable life on huge metal plates, while the poor do Living in the shadows next to piles of waste and waste. Although it might take about 10 hours for the Midgar part initially, now it has become a 35-40 hour adventure and feels more complete in itself. With everything reaching a dramatic climax, it makes sense to close the book there (until the inevitable sequel).
Let us moshi
The extensive scan remains the same. An indifferent and grumpy mercenary named Crowder joined a group of eco-terrorists whose target was the planet-destructive Mako reactor used by the Shinra Corporation to power the cyberpunk fantasy city of Midgar. This is a serious story full of environmental mysticism and melodramatic twists, weakened by stupid elements such as chocobos and notorious missions, and Claude sneaks into the lair of bad guys through cross-dressing. (This is redefined as a dance rhythm game, basically allowing Cloud to compete in Drag Race, celebrating the stoic temper of embracing his feminine side.)
The remastered version uses the original as a blueprint and expands it with additional tasks, increased character depth and motivation, and even a new storyline. Pulling in a closer third-person camera from the original top-down view makes the extra details feel natural. It does add the feel of FF7R as a complete chapter.
The Midgar part of the original game is not a completely open world, nor is the remake. Only a few chapters stepped on the brakes to allow Crowder to linger in a center and take on side tasks. Others are more linear. After the Mako reactor is destroyed in the early game, you will walk among the panicked people. When they are desperately looking for their loved ones in the ruins, you will truly feel the connection with the people around you. In the original game, this part was only two screens long.
Another highlight is a brand new story that allows you to walk in the quiet residential area of Shinra employees, a kind of company town. There, you can learn about the lives of those who know nothing about the plight of the earth.
Although the combination of iron scrap yard and neon street is very beautiful throughout the process, the dungeon-like area is more ordinary and static. The additional Intergrade episode, originally a PlayStation version of DLC, has levels that benefit from more interactivity. It centers on Yuffi, a character that didn’t appear in the original game until later. Flip the switch with a ranged attack and climb the wall like a ninja like her would lead to more interesting exploration than the one faced by Crowder. Her fighting style, a busy mix of close-range and long-range combat, is also very interesting. Her chapter is very short, but it shows how the remake is moving towards a more interesting second chapter.
Fight or flee
Except for your first trip to the dim red light district of Wall Market, where it’s important to do things for the locals, the FF7R is best to stick to the dynamic rhythm most of the time. After all, Crowder’s humanoid destruction sword is not for showing off. Whenever you don’t take a detour to open the treasure chest of the potion (if you are like me, you may avoid using it before the final boss), you will use various oversized weapons to strike the enemy in real time, Final Fantasy 15 style.
However, blocking and using standard attacks will charge a fee to the Active Time Battle bar, a large portion of which can be used to take special actions. When you do this, time becomes slow, imitating the original game’s turn-based combat, when you select abilities from the menu, such as Crowder’s Thrust Focus Thrust or Barrett’s Party Protection Lifeguard, and magic . Even using items such as potions can cost a lot of money.
Although you can crack your way through many battles, sooner or later you will need to really figure out how to make the most of your crew. You can switch between directly controlling them, or order them to use skills when their ATB bar is full, while sticking to your favorite.
Every party member has a unique attack. For Cloud, this is the “punisher posture”. In this posture, at the cost of mobility and long-range defense, blocking becomes an automatic parry. Barrett is a charged shot that can be fired between longer bursts on his gun arm. Keep the pressure on the enemy, or hit them with their weak attacks, they will stagger and make your damage too high (up to 200% all the way).
Usually, you need to choose between attacking to stagger the enemy or taking advantage of the opportunity to heal. Hard battles like boss battles are really easy to get into this kind of predicament, especially in the hard mode where magic is more limited and items are completely banned. It won’t be unlocked until you beat the game once (and add balance to the new game). This is a huge additional challenge that truly demonstrates the tactical nature of the combat system.
This may be the best combat system in the history of Final Fantasy. It uses the real-time method of Final Fantasy 15 and combines it with more strategic classic elements. The fight is fast, but if you need to, you have time to catch your breath. It’s a bit like if Kingdom Hearts 3 didn’t make me want to scream every 10 seconds.
You can expand your capabilities by finding new weapons and maximizing your proficiency with them, so that the unique capabilities of that weapon can be applied to all of your armory. For example, if you spend enough time using your iron blade, its triple slash attack can be used with any weapon. Characters are improved by improving their equipment, and each upgrade will provide the same number of skill points for all your weapons. This is a good way to combat power creep of RPG equipment, because weapons are not usurped by powerful variants, but are associated with different uses. Find a spell more useful than melee combat? Equip a piece of equipment that can enhance magical attacks.
Materia is where you can really get creative. These shiny orbs are embedded in your weapons and apply various effects: elemental magic, parry, attribute gains, abilities and powerful creature summons. As the materials gain experience, they unlock permanent upgrades, even if you move them from one character to another (for example, a classic “fire” spell becomes a higher damage “fira”). Some materials can even be played together. When attached to the link slot next to elemental magic, your basic attack will gain elemental effects, or the same as resistance.
You can really play some interesting builds to make the most of your team, such as combining barrier magic with firm block to absorb a lot of damage and instantly convert it to ATB so you can spit out the attack. You always have more materials than your squad can use, allowing you to be creative in how to respond to threats. Since generous checkpoints allow you to re-regulate before retrying the battle, you have room to experiment.
Claude kept asking where his money is. I found myself asking where the PC-specific options are. Final Fantasy 15: The Windows version is a surprisingly detailed port, full of adjustments and enhancements that were not possible on its original console hardware. Here, you can only choose between high and low shadows and texture quality, which seems to have almost no effect, and there is a maximum fps limit of 120. Stuttering has been reported for multiple hardware configurations, and dynamic resolution scaling may not be disabled.
You will struggle with the mouse and keyboard, unless you are used to a default control system, it sometimes hopes that you can use WASD, IJKL, and arrow keys at the same time. and It suddenly became a mouse. You can’t use the mouse to select menu options, but you can use the mouse wheel to scroll (selecting attacks is fun, but it’s not worth the hassle of not using a clearly designed controller in battle). Using WASD to move the map is awkward, and it is more difficult to use custom controls (such as motorcycle sequences and darts mini-games) using a keyboard than a controller. Some keyboard tips highlight the PlayStation button graphic. Just press escape, the shortcut key for the pop-up menu is M. map? Of course it is N.
Nevertheless, the handheld controller “Final Fantasy 7 Remake” still feels great. It switches back and forth between the mechanical mind massage of combat and the exploration of industrial fantasy worlds and exciting stories. The newcomer entered a rich world for the first time, and as an old fan, I found it impossible to resist the urge to discover what was added and changed. The extra dimensions of narrative and visual design made me excited about the future of the mainline Final Fantasy for the first time in a long time, and my inner action game fan brought me back to the battle, which is any role I rarely feel. Playing games.