FINAL FANTASY VII Remake Episode Break Review – Ultimate Ninja


During the break of the episode, the self-proclaimed Takedai Ninja’s extraordinary Yuffie Kisaragi finally creates a properly luxurious entrance and joins the anti-Shinra battle. Yuffie’s ninjutsu and shuriken-centric abilities are a vibrant and enthusiastic addition to the deep, real-time combat system of the remake. New supporting characters are easy to come by and help bring slums and beyond to life. And while Intermission’s omitted plot lines never really mark it, it’s a powerful introduction to the beloved protagonist, eventually suggesting what’s coming with additional FINAL FANTASY VII content. Useful as.

The break loop is virtually the same as last year’s remake. Scrutinize the hub area visually arrested for treasure chests, arbitrarily placed materia orbs, and optional task givers (including the additional benefits of the new desktop mini-game, Fort Condor). In two chapters of Yuffie, we will return to the slums and Shinra headquarters. Between the two major locations, you can also cross the winding walkways of factories and junkyards you’ve never seen before. However, these moments play like a locale infested with linear monsters in the base game. Despite spending most of my time in a recycled environment, gossip from nearby NPCs and appearances from familiar faces like Johnny and Chadley brought the world of FINAL FANTASY VII to life. When I completed a mission in town, I always thought it was good to hear Citizen’s Pocket comment on the in-game feat. This also helps grind Yuffie and her tight-lipped companion, Sonon, in a larger story. Cloud, Tifa, and Barrett aren’t the protagonists of the show, but their critical actions, such as the bombing of a nuclear reactor, still convey the storybeat of the intermission.

With the help of a new avalanche operative, Yuffie infiltrates Midgar and retrieves the top secret Almighty Materia. However, this comprehensive goal often got lost because side content was much more appealing. Still, I didn’t care about this, as I reconnected with old friends like Jesse and Wedge at Fort Condor, and repeatedly killed wild beats with the flashy and ferocious momentum of Yuffie and Sonon.

The battle is Intermission bread and butter. The moment I controlled Yuffie, I was fascinated by her stunning agility. A long-range shuriken throw turns into a hand-to-hand combat combo in a blink of an eye. When a whimsical ninja stabs an enemy in the air while performing a high altitude flip, an afterimage effect is displayed throughout the screen. Yuffie’s acrobatic barrage reflects her flashy and eccentric personality. She is very witty as her default weapon can switch elements on the fly. This helps reduce the menu analysis that you normally do to equip materia. Thankfully, you didn’t have to leave the action to prepare for the enemy’s weaknesses, and the battle became more streamlined and constant. For this reason, I equipped other weapons to maximize their proficiency. The 4-point shuriken of the early games was too valuable to stand by.

A synergistic attack – a tag team ability that can only be activated if both Yuffie and Sonon have at least one ATB charge – feels like a miniature limit break with its own dazzling movie and a fair amount of damage. I will. I can’t remember never trying to take advantage of this feature, so I often wanted Remake to implement it. Seeing Yuffie straddle Sonon’s staff and giving the boss a final blow was never old.

A fun rest from a fierce battle sequence, Fort Condor is a tower defense mode in which troops of three different classes (attacker, avant-garde, and long range) collide and steal an enemy outpost. Each class has certain weaknesses, and you can customize the roster before the match begins to create the best build that prioritizes different playstyles. There is one caveat. Spawning reinforcements will eject the AP bar. This not only prevents overcrowding, but also emphasizes momentary decision making.

I enjoyed placing the base on the board to spawn low-cost units so I didn’t have to fine-tune every phase of a given match. Feeding enemy soldiers to one side of the map and sending swift attackers to barrage an abandoned outpost was particularly satisfying, with higher difficulty. With just a handful of competitors, Fort Condor still feels like a tagged feature. Similarly, I wish I had more boards and units to buy from my local store. Fort Condor is reminiscent of The Witcher 3’s Gwent and Assassin’s Creed Valhara’s Aulog. We look forward to more implementations in the future.

The interruption of the episode is a goofy protagonist, but alive by its cheerful protagonist. I loved how Yuffie’s personality was conveyed in a myriad of ways that interacted with each setting, such as sliding down poles to solve environmental puzzles and throwing shurikens far away from mechanical switches. Exploration and combat are enhanced by an eclectic score that sports jazzy trumpets and roaring guitar riffs. And the level of detail that the graphic mode brings to flowing clothes, hair and other textures hasn’t stopped astonishing me. Hopefully the story of the intermission will be a little longer and we can spend more time getting to know the little cast, but Yuffie is up for that opportunity. I can’t wait to see how she fits into the next remake.