Game Builder Garage Review: A blend of game fun, creation tools, educational skills, and classic Nintendo

To get something out of Game Builder Garage, you have to be willing to learn, but if so, you’ll find that the education it offers is the most rewarding.

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The Game Builder Garage is surprisingly complex for Nintendo games. It can be overwhelming and difficult, and certainly sometimes easily frustrated. But … that’s game design. When it comes to outlining the process of building a game in a fun and educational way for beginners, the Game Builder Garage may be one of the best efforts ever.

The promise to learn to make games from the Nintendo team is, of course, very appealing. Who knows more about the media than the magicians there? These people made Mario.

In the truest sense, the Game Builder Garage hasn’t dropped out of nowhere. Thematically, it’s a natural evolution of user-created ideas expressed in Mario Maker, and in fact, a direct successor to some of the tools experimented with in Nintendo Labo games. Labo featured the Toy-Con garage. There, you can use light-touch programming to bring your cardboard pieces to life in a small game. The visual style of the Toy Congarage continues here, as its name suggests, but instead it’s a full-featured video game that feels like an answer to the dreamlike of Sony and Media Molecule. Expanded to the creation suite.

However, Game Builder Garage feels more focused on creating than experiencing the work of others. In particular, the game does not have built-in sharing or detection features. Instead, the only way to download someone else’s work is to track external posts about cool work, such as through Twitter’s #GameBuilderGarage tag or GBG subreddit. You can pull the download code from there and punch it into your machine to play someone else’s work. This seems like a fairly simple, borderline and ironic way to keep Nintendo from taking responsibility for the content of other people’s games.

In fact, Game Builder Garage doesn’t come with a sample game to play. Mario Maker comes with a pre-built level of Nintendo. There is nothing in this. Instead, there are seven tutorials, each with increasing difficulty and complexity, for a particular genre and type of game designed by Nintendo.

You will learn by practicing. Therefore, if you want to play the Nintendo demo and show the features of the Game Builder Garage at a basic level, you have to create the demo yourself. This is very similar to assembling a Lego set. Follow the step-by-step procedure, but as you become more familiar with the toolbox, slowly begin to predict the next step in excitement. You can’t get out of the tutorial until the end, when the Game Builder Garage encourages you to add a personal touch, but of course you can apply the lessons learned in each to your work or give Nintendo’s game ideas: Can be used for. The basis for building something much more complex.

If you follow the instructions without any problems, completing all 7 lessons and confirming your understanding of the interactive quizzes between them is about 10 hours of content, from which you can properly create your own game. I can.

The free-to-use toolset usually has a Nintendo twist, giving every element of the game its own character. The reset button is a sad, depressed soul, for example, an individual who longs to be hammered during gameplay while the action button is bouncing always wants to start over. Rather than learning and writing code, it’s all about the connections between these various individuals known in-game as Nodon.

Each node (on) can connect to other nodes, making it a mysterious cobweb connection by the time you play the game, but if you follow the lessons and pay attention, you’ll see what you’ll find out. Each connection means. The Game Builder Garage is like being an operator of The Matrix. What you see on the screen is obviously nonsense at first, but after a while you’ll realize what it really means. It’s easy to see that for kids with the right mindset, this game is a catalyst and a major life event that paves the way for them to study to become game developers. For adults who have always had a desire, this is deep enough to satisfy their curiosity and strain their brains.

What you can achieve with these tools is already impressive. 2D side-scrolling, 3D racing games, and even a full-fledged 3D platformer. Textured tools allow you to create detailed assets and work within simpler constraints. Just days after its release, there are already people cloning classic games and original new ideas.

It’s true that what’s offered here never allows you to create as much detail as Dreams or a truly detailed PC tool, but there are also some very complex ones here. Nintendo quietly admits the extra text additions on the full keyboard. And mouse support. When you start building and see things come together, the Game Builder Garage feels as rewarding as they come.

But it all feels like it’s about buildings. The lack of sharing tools somewhat weakens the impression of the creation suite, but at least the ability to share via download code exists. Even if you’re not very proven to be a creator, you’ll be offered lots of ingenuity-you need to have a computer or phone next to your switch to find them. There will be.

Game Builder Garage seems to want to show you what it’s like to create a game, albeit an easy way. It can be difficult in terms of inducing headaches. It’s mercilessly complicated. But when clicked, it’s fun, magical, and incredibly rewarding.

4 stars

Review code provided by the publisher. Tested with regular Nintendo Switch (docking) and Switch Lite.