Game Infarcer: Hidetaka Miyazaki deftly sidesteps Elden Ring’s criticism, says ‘no, it’s a feature’

and game deceiverdirector of Dark Souls and Bloodborne, and From Software’s president Hidetaka Miyazaki sheds light on his creative process – particularly criticism of his most recent directorial work, the acclaimed Elden Ring, as a misunderstanding of thoughtful design choices.

“I’ve read online that people say Elden Ring’s locking feature is terrible, it never seems to select the closest enemy to the player, making them completely vulnerable when trying to correct it,” Miyazaki said. “Have you ever had a fight? Ever had to deal with the threat of being kicked ass? Do you think you’d focus on one opponent in particular? No, in a hurry, your lizard brain took over and your mind was all around you It oscillates between the many threats in the game. It’s hard to focus. We designed Elden Ring with that in mind. We implemented a very sophisticated algorithm that will make your lockout miss your desired target nine times out of ten. ”

While Elden Ring’s boss fights are generally great, many consider the Fire Giant to be an outlier. Due to the creature’s size, reading the attack accurately is difficult for many players, who have expressed their frustration on various social platforms. The main problem: if you have to attack the giant’s ankles directly under its feet, you can’t see when the fire giant is swinging at you.

Once again, Miyazaki refuses to consider this to be a design flaw in From Software in some way.

“Is this really a complaint?” Miyazaki asked in disbelief. “I don’t think we could have shared life experiences, but every time I fight a fire giant, that’s the risk I have to take. When you’re dealing with a 60-foot creature – like I do a lot Sometimes – due to your small size, your only hope is to stand under your opponent and bang their ankles. It’s a fact of life that you won’t be able to see when they’re swinging above you. Is this Would make “Is it fair? Maybe not fair. But players always talk about how they want realism in video games. However, when we give them lifelike features, do they complain? Who am I making these games for? idiot? “

Towards the end of the interview, the conversation turned to the often controversial topic of video game difficulty. Specifically, should From Software’s games adopt an easy mode to appeal to players who may not like the developer’s typical difficulty level or who rely on accessibility features to enjoy video games. Miyazaki doesn’t seem excited about the idea of ​​changing his core design philosophy to appeal to the many different gamers in the world who might want to enjoy his work.

“What? So you can cheat the game and yourself,” Miyazaki screamed with the tips of his lungs, ripping off his shirt and banging his chest as he made his point. “My job is to serve the real gamers in the world. I am their god. They bow to me like little ants. You’ll play my game and you’ll love the pain – and you’ll savor it as it spreads throughout your life, infecting your bones and hollowing out your skull. Ph’nlui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. “

The interview came to an abrupt end, and Miyazaki turned into the abominable Cthulhu, devouring the world and claiming ownership of the universe.

Elden Ring is now available on PlayStation 5, Xbox Series X/S, PlayStation 4 and Xbox One