Ragnarok is about to appear in the new God of War. Kratos and his son Atreus may be preparing to fight some remaining members of the Nordic Pantheon, and we will definitely show up one. At the end of the last game, the legendary Thor came to our protagonist’s front door without prior notice. We all know the wayward and muscular Thor in MCU or other descriptions, but Sony Santa Monica takes a different approach to popular mythological characters. Our own Alex Stadnick and “God of War: Ragnarok” director Eric Williams and creative director Corey Barroge discuss the image of Asgardians in the new game The conversation, and why the team chose his sleek physique.
“Well, I don’t know, we just want him to be a big boy, you know. Marvel’s explanation of him is one thing. It’s really interesting. We think, you know, to understand the myth itself more deeply,” Williams talked about Thor’s burly figure. Godliness is the sense of existence. Although this version of Thor does not look like a sculpted underwear model, his power and strength characteristics are equally effective. Williams also talked about the taller people he knew in real life and how to turn them into Thor: “They appeared immediately. It’s not always because of muscles. They are like a wall of people, You know. So this is a wall of God, you know, that’s why it’s so important.”
“I think there are some great things, not everything needs a concept like this shiny muscle giant to still be great, powerful and intimidating,” Corey Ballog interjected. However, according to Williams, this view of Thor would be a bit immature, because he has all the power. “I want him to feel like a boy, you know, if you have so much power and you can do these things, you won’t grow. You don’t need to. You just do what you want,” William Si described it as the core vision of Thor. In our full interview, Williams talked about Thor as a role in this world and his relationship with the sons of the former God of War.
It’s refreshing to see a character who usually looks like Chris Hemsworth rather than the ideal body shape of Hollywood. The huge body is real and everywhere. They should be celebrated and included in all forms of media. We can’t wait to see more of the actions of this “big boy” Thor and how he fits into the story of “God of War: Ragnarok”, even if we had to treat him roughly along the way.
Our full interview with Eric Williams and Sony Santa Monica creative director Cory Barlog will be available in the coming days. Be sure to check it out when it launches on this site next week, but in the meantime, see how Eric Williams is here to bring a whole new perspective to this arc in the franchise!