For my money, you can divide the Marvel Cinematic Universe into two fairly independent camps. There are truly unique movies where the director left his mark on the franchise, and those ordinary popcorn movies that may get some relaxing ride experiences from critics and audiences because they invest in the wider universe. Or, you know, in other words, there are Guardians of the Galaxy, and then there are Black Widows. These are the yin and yang of the MCU.
Sometimes, a movie will occupy the middle space. Black Panther is like this for me; on the one hand, Ryan Coogler did create something special. On the other hand, some uninspired action scenes just exist without much reason, and lack any talent or inspiration from the rest of the movie. Why should this point be raised here, at the top of the actual operation with the new Guardians of the Galaxy game? Well, because I think it’s a bit like. This is very interesting and obviously better than the severely flawed Avengers game. But in some ways, it is difficult to really inspire.
Guardians developer Eidos Montreal is very good at world building. In the 2011 Deus Ex Human Revolution, the studio reimagined a classic game world with outstanding clarity and vision. The sequel is not very good-but honestly, I don’t think the studio is too responsible for it. Obviously rushed out the door. In the end, I attach great importance to them-the good news about Guardians of the Galaxy is that all world-building capabilities are on display.
The demo I played was a few chapters of the story, starting with the Guardian crew on their ship, Milan. Although the developer has made it clear that this is not an RPG, but compared with the BioWare game in advance, the atmosphere of Mass Effect is very strong. Your crew is scattered on the ship and interrogated through numerous dialogue options. There are some interactive projects, most of which will trigger new conversations or loud contemplations from Peter Quill (aka Star-Lord). Of course, there is also a workbench where you can use the resources collected in the game levels to upgrade your abilities.
All of this sounds like Normandy or a storm, right? It kind of is. Of course, there is Guardians style-like a jukebox with popular songs from the 80s, including everything from Hot Chocolate to Pat Benatar, you can set it to play while exploring the ship. Drax will even comment on your choice of music. It’s neat and tidy.
At the same time, these dialogues laid the foundation for a story that provides us with a team of guardians that is very different from the ones in movies or comics. Some of it was communicated through dialogue; I heard clips of where this version puts the relationship between Gamora and Thanos, or how Quill met Yondu. However, some of the more subtle choices best reflect the difference. For example, Quill is the de facto leader in the movie, but he is constantly opposed by others. In the cockpit of their ship, the seats are evenly distributed, as if to imply an equal team. In the game, Quill sits in the back of the cockpit like a Star Trek captain, and the other four people sit in his field of vision. This is a subtle thing-but it tells us who this team is and the role of the players in it.
Outside of Milan, similar cuteness touched the experience. During my entire mission of searching for the base of the New Star Legion, as a Star Lord, I got many dialogue options. These will not only affect the guardian’s thoughts and feelings, but also affect the flow of the mission. For example, an arrogant attitude may make bad guys notice our presence earlier, which in turn may annoy my comrades.
Although Eidos Montreal emphasized that the structure of the game is like an hourglass, fans are looking forward to a completely different branch story-there are many choices, options and alternative storylines in the middle, but it finally converges to the same finale-one can watch To the reason of many replay missions, you can even see the alternative story of the entire game. In many games, it is not as harsh as choice, and choice feels natural in the flow of things. Due to the format of this preview, I can see the screens of other players participating in this remote hands-on operation, and it is obvious how different the path some of them are taking is from mine.
Eidos Montreal clearly left its mark in this regard. In the game, small fragments of delightful Deus Ex DNA are spliced-in the excellent environmental narrative and a particularly strong sense of artistic direction, but it is undeniable that in things such as rough selection-based dialogue scenes. In, everything happens in the lens reversal-shooting fashion with basic animation. Adam Jensen’s adventures have a pedigree-for better or worse, I am happy to see it.
Then there is the other side. Just like Black Panther is a visionary movie, it gives way to prototype action scenes in a rehearsal without a director, the Guardians of the Galaxy world builds and then puts you into battle… Is that good? It’s not impressive, but it’s not particularly exciting or overwhelming. I’m just at a loss. It’s not a word, at least not in this case-but I’m making one.
Obviously, it is still too early, and I can only acquire limited skills. However, the basic settings are very simple-you play as Peter Quill, you can use the star blaster (can fire standard damage or elemental shot), as well as his fist and rocket boots. To be fair, the sparkle in this third-person action, my favorite is the practicality of jet boots for evasion. There was a humming sound from the heart, and it was as good as Vanquish now.
In other places, I feel a bit cold. There is a staggered bar mechanism similar to Final Fantasies 13 and 7 Remake. What you want to do is to put the enemy into a “staggered” state, which allows you to put down the real damage. This can be satisfying, or it can feel flat, which seems to be contextualized. Use the ice elemental shot of Xingjue’s blaster gun to freeze the enemy, make them stagger, and then make a devastating blow. But many times, I feel that I am attacking the enemy with almost exhausted health. Even the interesting rocket propulsion cannot eliminate this.
When you control the star, the other guardians act as AI partners to do their own thing. Ingeniously, everyone has a custom AI that suits their personality. For example, Gamora will use her ninja-like abilities to single out vulnerable enemies and knock them down, while Drax will rush into the crowd. With just the press of a button, you can trigger the special actions of each of them, and as you progress in the game, their skills will grow the same as those of Star-Lord. These skills are essential. For example, Groot has a great action, he can use his roots to lock a powerful enemy in a short time, which proves an indispensable crowd control in this hands-on.
There are also environmental triggers in the world-so you can make Gamora super jump to a high-hanging crate and cut the wire to throw it at the enemy, or have Drax pick up and throw an explosive barrel, just Like it has nothing. There are team attacks and Arkham-style finishing moves. For Quill, location is the key-his blaster will cause less damage farther away, so there is an optimal range to attack with him, and the battle becomes a fascinating dance back and forth-with the enemy Keep a distance close enough to reduce the damage, but far enough away to prevent them from returning a gift.
There are many things to be solved. Some of its elements are more effective for me than others-but the end result is a feeling of enjoyment, but also obviously not lukewarm about the combat mechanics presented in the game. In this preview, the battle is usually very chaotic, and your immediate control of the relatively weak Peter Quill is so important that it is difficult to track what your allies are doing or have the guardian attack the right enemy at the right time, while keeping track of what is happening everything of. The alarm that your first guardian companion is in trouble may be a death rattle, or an on-screen alarm, they are knocked down and need to be restored. If multiple guardians fall, you may get into trouble quickly, so you need to stay ahead.
To be fair, after the tutorial has been explained and gradually increased in complexity, a preview like this will get you into a game that is a few chapters deep. I hope all of this will perform better in the final game. Either way, this is a chaotic, fierce combat system-I worry that sometimes it will try to do too many things at once. In addition, I’m not sure if the level of confusion presented is intentional or just the result of system design, trying to fit a lot of mechanisms and actions into it, and then it feels a bit too much in the end.
Probably my favorite part of the battle is the’huddle’ system, which brings a little American football style organization into the problem. As I said to the captain’s chair, Xingjue is undoubtedly the leader of this crew, the glue that holds them together-so in battle, he can call the guardians to “get together” together. . The action stops, and in one scene, the player looks at the rest of the group from Quill’s perspective. Several guardians commented on where they are-it’s up to you to choose how to respond to what they say.
So, for example, they might complain to each other-the Rockets said Drax was hindering him, Drax said he was better at working alone, and so on. No matter what you choose, everyone will be healed, and Xingjue will get a buff-but if you choose the right one, everyone will get a buff to improve their state in the next battle. Immediately after the reunion, Star-Lord put on his headphones and played excellent 80s pop music during the buff.
However, have you noticed a pattern? Everything that appeals to me in this game is based on narrative. Forget the fact that these are not the guardians of the movie. They are different. I have enjoyed my time with them, and I am very interested in their unique past history and what might happen to them in the future. But when I started to actually play the game… my enthusiasm was greatly reduced.
Like I said, I think this also fits most of the movie world. There are rough and smooth. I found that Black Widow is worth sitting down and admiring its interesting character moments, even though I started molesting it from the beginning. I hope that for Guardians, what I like will outweigh what I don’t like in the same way. Eidos Monreal’s “Guardians of the Galaxy” is obviously good. It will be fun and enjoyable, and I am looking forward to playing it. I have no doubt that I will find this game better than the Avengers. But the question is… can it be improved?is that true great? We will find the answer in October.