No other MMO can mount like Guild Wars 2. Its creatures are not just an enhancement of the player’s movement speed-a way to make traveling through a large map less annoying. Instead, they are traversal tools, puzzle solutions, and battle initiators, each of which is designed to perform interesting specific tasks. The power of the Raptor’s long jump; the graceful rotation of Skyscale’s air sprint; the power of Springer’s somersault because it knocks down enemies within its explosive radius. The way they move is pleasing, the way they make you travel through the world pleasing.
With next year’s “Doomsday” expansion pack, a new mount has been added to the roster: Siege Turtle. As a feature point, it sounds neat: multiplayer mounts designed to allow friends to ride with you.But I have to admit that when it was announced, I was worried that this huge and bulky beast would not feel It’s as easy to use as its stable partner.
My worries were unfounded: Siege Turtle felt great, and when my co-pilot Fraser and I had the opportunity to test run, I discovered this.
You are not so much driving the Siege Turtle as you are driving it. Appropriately, for such a large animal, its handling is like a truck, starting slowly but accelerating as you move. It even has a speedometer, which is located above the endurance bar-similar to Skyscale’s flight gauge. When you approach the top speed and enter the red zone of the speedometer, the siege turtle becomes more difficult to control because it tries to control its power and drifts into the corner. This ever-changing sense of speed gives the Siege Turtle its own personality in the growing roster of mounts and helps it achieve its basic goal of interesting interaction.
It has been clearly considered how the Siege Turtle adapts to the current stable. It can do everything, but it’s not as good as an installation customization designed for that specific role. When sprinting at full speed, it is faster than Skyscale’s standard speed, but slower than the Raptor using a regular sprint. It has a jumping jet, which allows it to rise into the air, but it cannot reach the height of Springer’s jump. It can travel through the water, but unlike the elegantly floating oil skimmer, it just sinks to the bottom and walks along the surface.
This means that it is a great generalist mount and rarely feels at a disadvantage when traversing space, even if there are other better tools at your disposal. However, in fact, the main reason for using the Siege Turtle is its combat function. Unlike other mounts that disappear after performing their combat skills, the Siege Turtle remains active throughout the battle. For the driver, this means that the slam attack can see the turtle slam, causing huge damage to groups of enemies, despite the long cooldown. However, to realize its true combat potential, you need a co-pilot.
The player who spawns the Siege Turtle is the driver, but any player in their team or squad can board them. The job of the second player is the gunner, sending targeted siege bombs to the ground. As the Siege Turtle enters the testing phase, these numbers may change, but we cause approximately 7,000 damage to each target, and one attack can hit up to 10 enemies within its radius, which will also cause burning. It hits hard, but is balanced by the ammunition counter. Currently, you can hold up to five shots, and these shots will charge up over time-faster when the siege turtle is moving at full speed.
The idea is that the siege turtle should provide good burst damage, but its DPS will drop rapidly. It is great for clearing groups of small enemies, but in continuous single-target combat, jumping off and using weapons after the initial outbreak should always be more effective.
As a combat mount, the Siege Turtle can withstand blows: at 40,000, it has a Big Healthy pool. To balance this, it also has a Defiance bar, which will dismount you when it is damaged, making it vulnerable to crowd control effects. You feel clumsy, but not invulnerable. In our test, before I re-summoned the Siege Turtle, being dismounted caused a long cooldown, although ArenaNet stated that this will be studied in the upcoming beta.
Of course, the Siege Turtle also inherited the mechanics and gains of a wider mount system. If you obtain the Crystal Champion Mastery of World Dynamics Season 4, you will gain various connection skills that allow you to share health, restore stamina and launch from the back of the Siege Turtle. You will also gain passive bonuses from the shared feats of each mount, and when you maximize the Siege Turtle’s feats, the health of all other mounts will increase by 50%.
The second option for the co-pilot is speed boost, which can be used to coordinately reduce the deceleration effect of turning and ensure faster replenishment of ammunition. The key to ArenaNet is that collaboration should allow for actual collaboration—allowing players to work together, rather than simply performing their own assigned work. The Siege Turtle’s line of mastery also helps to strengthen this aspect, with an option for the pilot to use the default slam attack to help further regenerate ammunition.
Even if it’s just drifting on the existing map and bullying a group of open-world enemies, we are very happy-I can’t wait to see a huge convoy patrolling the entire world. However, in End of Dragons’ own map, it sounds like the Siege Turtle will be more integrated into the action in some ways. The damage type of the Siege Turtle is unique, which means that there will be enemies that are particularly weak or resistant to its attacks. There are some cool applications for this: for example, it opens up the possibility of a world boss with a certain stage, which requires players to jump on their Siege Turtle to break its shield.
Despite this, ArenaNet stated that it will not overuse certain content that can only be accessed through Siege Turtle. This is partly because the player has to do some work to get it. ArenaNet stated that the task of unlocking the Siege Turtle will be longer than the Raptor or Springer, but (fortunately) shorter than Griffon or Skyscale-instead of pointing to the roller beetle in Season 4 as a similar task.
You won’t see a place for Siege Turtles in World vs World-at least not yet. I mentioned this possibility as a one-time comment, hoping it would be shot down, but ArenaNet designer Ben Kirsch said that in fact, the team has been thinking about how to implement them in the large-scale PvP warfare of Guild Wars 2 from the beginning. With the upcoming world reorganization-changing servers for the alliance-and the expansion of new elite specializations, it feels too unstable at the moment. Instead, ArenaNet wants to talk to the World vs World community and figure out if and how they need such a feature—for example, perhaps as a new siege option that works in a similar way to existing siege golems.
Even if they are included in PvE, siege of turtles will be an important part of Guild Wars 2 next year. This is a reliable traversal option, and its combat capabilities make it stand out-make sure there are many reasons to jump on board with friends. However, the most important thing for me is that it passed the basic test: it is fun to ride, continuing the Guild Wars 2 tradition of having the best mount in the MMO.
In the Beta event that will start on November 30th, you will be able to personally try the Siege Turtle and all the End of Dragons’ elite specialties.