The Halo Infinite multiplayer game is now live, and there are a lot of daily and weekly challenges to complete in the first battle pass. Adjustment is coming Speed up the progress and reward you for participating in the game, but in most cases, you need to play a specific game type or get certain kill types to progress. If you pass enough weekly challenges, you will unlock the ultimate challenge and get some special loot.
Halo Infinite weekly challenge description
Therefore, changes are currently being made to the weekly challenge system, including a “play 1 game challenge” to help you. If you log in between November 23 and 30, you will receive the Sigil Mark VII mask, but all your weekly challenge progress will be reset for changes. The number of weekly challenges that need to be completed before you visit the ultimate challenge will also change. Challenges that are too difficult will also be deleted, and the XP boost will last an hour instead of 30 minutes.
Currently, the Halo Infinite multiplayer game offers three levels of challenges every week, and each player is random. Completing all the challenges will unlock the more difficult ultimate challenge. Challenges range from killing enemy Spartans with a sniper rifle in PVP matches to eliminating wasps, fighting from behind, and winning the flag competition.
Advanced Battle Pass holders will get an extra weekly challenge quota and can complete the first level challenge in the robot training camp, suitable for Halo and/or PvP novices. To quickly pass the challenge, please visit the Quick Play competition, because fewer competitors means more opportunities to acquire the weapons needed for a particular challenge. Also, please solve your playlist challenges as early as possible, as they can be a bit difficult. You can also exchange some challenges, although it is uncertain whether the challenge you receive will be more difficult.
If you complete all weekly challenges, your battle pass will receive approximately five levels. You will get 115 levels, which is not enough to maximize the hero’s arrival pass, so hope that 343 Industries can solve this problem.