surprise-New Halo launched this week! The Master Chief may not officially return until December 8, but to celebrate the 20th anniversary of the series, 343 Industries launched Infinite’s free multiplayer game ahead of schedule as a treat.
Now, we have two years of The Master Chief Collection to warm us up. But Infinite is not just the first new mainline Halo entry in six years (after the poorly received Halo 5), it is the first game to be launched on PC at the same time as Microsoft’s flagship console. Many of us have been investing a lot of time in the multiplayer game of Halo Infinite this week, now it’s time to ask:
Nat Clayton, feature film producer: So dizzy! In the end, it’s hard to say how much Halo 3 burned out in the past few months, but Infinite feels that it may be one of my favorite multiplayer games in the series.
Infinite’s technical test has shown us a keen and focused game, while still retaining a lot of stupid physical nonsense that makes Halo feel “Halo”, and this is only enhanced by a complete map and weapon pool. But what impressed me the most was how good Infinite felt on a purely tactile level. Infinite’s character control is a bit reborn-enough to inspire my Apex fingers, while still retaining the weight of a super soldier that reflects your tank. Running and shooting in Halo has never had such a wonderful feeling.
Lauren Aitken, Associate Guide Editor: The Halo Infinite multiplayer game is reliable. It brought me a huge Halo 2 and 3 hall atmosphere, and I had a good time. I used human cannons to fight with the unsuspecting Spartans behind my head. Obviously, 343 Industries understands and appreciates the feedback from various technical tests, because the shooting feels simple, unburdened and very interesting.
One of the keys I personally appreciate is the custom controls set for the Elite Series 2 controller-using the trigger after use and setting it for my little hands can have a significant impact on longer sessions, such as continuous large team battle matches. That’s it OK.
Morgan Park, guest writer: For me, there is no doubt: Halo Infinite is the best game Halo has ever played. Based on some of the excellent work done in Halo 5, 343 obviously worked hard on Infinite’s gunfights and the smallest details of the movements. The gun feels incredible, and I even tested the new color-coded shield system 180 degrees in an early technical test. I no longer mistake my enemies for allies, and I like how the new shields emit a harsh light to show when they will pop out. I must have some complaints, but after getting in touch with Halo Infinite, it will be difficult to return to MCC for a night of Big Team Battle.
Evan Lahti, Global Editor: This is my first Halo since 2007, and I enjoy it. However, I do hope that there are now some weirder things I remember, such as Rocket Race and the Forge editor. Halo’s elegant physics is still one of its stars.
Nat: I fully anticipate that Halo Infinite will become popular when it launches. As far as the campaign is concerned, it is still possible, but overall the multiplayer beta has been very solid. I may have experienced a complete crash and an annoying server problem on the first night, but in general, I did not encounter any problems connecting and playing games.
That said, audio sometimes seems to be a pressing issue. Halo Infinite is a noisy game. Spartans and AI and two independent announcers talk about gunshots, explosions, and vehicle nonsense. I found that weapon fire usually does not appear in large games.
Evan: It works well, which is a bigger problem, but Halo can look better. The lighting, details and overall fidelity of things seem to be only half a step behind what we have seen in other games this year.
Morgan: Like Nat, the early technical testing made me feel a little nervous about this multiplayer game release. I encountered some serious frame rate issues in these tests, but this week’s 4v4 arena mode was very smooth. The larger Big Team Battle mode worked worse on my old CPU, but I upgraded it once and felt great (I think my Ryzen 5 2600 3.4Ghz is old). I had a few crashes while playing with friends, and it was a bit stinging, especially because you couldn’t rejoin a game that you left.
Morgan: I am a little fascinated by how good the Halo Infinite gun is. So far, every weapon I have tried has been well thought out and has worked its own way. This is especially true for standard human guns such as pistols (now called Sidekick), assault rifles, and combat rifles. Tribute to 343, because it found a version of the standard pistol that felt powerful and accurate without concealing the role of its larger cousin combat rifle.
In the FPS environment, the game either allows you to build your own equipment or randomly find guns on the ground. Halo Infinite is a good reminder that there is a third, possibly better gun in the era of arena shooting games in the past. The distribution method can eliminate the difference: a selection of weapon pickups. I forgot how fun it is to learn where to find Needler on the map (there is always one somewhere) and try to keep it throughout the game. I also appreciate that the non-powered weapon now appears in the neat wall-mounted weapon box, with a convenient progress bar to tell you when it will respawn. Touch of genius!
and sound. Hello boy, listening to a game can make me get goose bumps. Every important action in the game has its own unique sound effects-the violent bouncing of fragments, the banging of broken shields, the comforting “beep” for confirmation of kills, or the capture of a more comforting “Beep” banner. The game keeps telling you things with your eyes and ears, which makes it easier to keep up with the chaos than in the past games.
Nat: Assault rifles are now good. But I also like the feel of all alien weapons, um, alien Compared with their human counterparts, they usually have alternate firing patterns and unique mechanisms. The shock rifle is more than just an alien sniper rifle-using it for a few shots can also paralyze the vehicle!
Infinite’s equipment lineup is also very strong, I’m not saying it’s because Grappling whipThis is a pleasant medium between Reach’s armor abilities and Halo 3’s chaotic trip mines, energy consumption, and flares lineups that often (comedically) mess up you and your opponents. However, I have less sales on Infinite vehicles. Except for the ghosts, everything feels a bit too ethereal and a bit too fragile, and real heavy hitters like Scorpion Tanks and Ghosts rarely show up, which is really disappointing.
Halo 3 Warthog is basically the best car ever experienced in the game. Infinite’s chunky war jeep did not completely cut it.
Lauren: I will never, never tire of stabbing people in the back of the head with an energy sword.
Maps and patterns
Nat: Infinite started with a very sparse collection of maps and patterns. But it is commendable that they are almost all lollipops. The design is ingenious, the level is clear, and it is suitable for various game types. Even a large team map like Fracture (the infinite version of the Halo 3 Hall of Valor) is more interesting than previous iterations. The winding passages and routes mean you won’t feel helpless without a vehicle.
If I have one complaint, it is that the map looks a bit boring. Despite the neon-colored streets of the Kenyan Arena, most maps are either drawn in monotonous UNSC facilities or forest valleys picked directly from the Pacific Northwest. Of course, these are the main content of the halo, but so are the luxurious alien cruisers, the temples hidden in the overgrown forest, the long-buried catacombs of the Forerunners and the Blood Gorge-all of which do not appear in infinite purposes. land.
Lauren: Although, as Nat said, the map is very well designed, but it looks a bit the same. But this did not detract from their personal layout, in which weapons and items are always well placed, and there are enough hiding points and advantageous positions.
Morgan: Same as above. The Halo Infinite map is a good opening salvo, but 10 maps divided into Big Team Battle and Arena (so there are actually only a few) is not enough for me. Maybe I was spoiled by the 16 release maps of Call of Duty: Vanguard, but it was one of the smallest map pools when the Halo game was released. With so limited choices, do we really need two big forests? How about a nice big sandpit along the Sandtrap route of Halo 3? I want that.
I want to have a whiteboard somewhere in 343 with “more maps” written on it and underlined at least 3 times.
Nat: I am also worried that 12v12 might be and also Halo is also very important. Although more organized than the previous large team battles, this structure is necessary to control the absolute chaos of the 24 players on these maps. But this structure means that more interesting toys such as tanks and airplanes rarely appear, and I at least hope to see a change in the aimless bloodbath like Team Slayer.
Nevertheless, I might prefer to play a compact and concentrated Strongholds or Oddball game in a smaller 4v4 arena instead of this absolute carnage. To be honest, I have never played a huge role in Halo’s matching, but Infinite has worked hard, and even the CTF, which is prone to a deadlock, can feel the rhythm and vitality.
Lauren: It is disappointing but not surprising to see the Battle Pass (both paid and free) in Halo Infinite. This has always been a point of contention in the community because progress is too slow and the rewards feel a bit stale. 343 promised to continue to adjust it for a rather long first season, so we will see what state it is finally in. But yes, I have already purchased a premium pass.
Nat: 343 is slowly adjusting the speed of progress, yes, but That battle pass is still terribleThis is a difficult problem to solve-I like the infinite view of the aesthetics of the halo, but the armor parts themselves are usually a bit boring and will receive unsatisfactory rewards after completing the challenge. My preferred helmet in Halo Reach has been upgraded to level 55, which is also a bit annoying.
Sadly, I did buy a premium pass, although I regret it a bit now.
Morgan: Oh yes, I bought it for work purposes, I’m not sure if I will do it. I am absolutely dissatisfied with the challenge-only method of upgrading passes (I remember Apex Legends experienced its own rate of progress problem). Challenges are very interesting work, but I also want to move the needle by playing with what I want, you know?
I will never be enthusiastic about a single shoulder pad on my spartan, but I have read a lot of reasonable criticism about how strict Infitnite’s customization is compared to the old game. It’s crazy that you can no longer choose any basic color for your Spartans. What’s even stranger is that a particular armor only applies to the exact armor “core” you wear. It’s a confusing mess, but I also like the look of my Sergeant Green Boy. It turns out that 343 is very good at rendering worn metal.
Evan: The first thing you unlock is the armored forehead. But I did not actually receive this because I have not paid for the battle pass.This is an interesting reminder: “Oh, yes, this decades-long multiplayer game series is free now. ”