Conquests and breakthroughs are back in Battlefield 2042, but we had to make major changes to accommodate the growing scale of the game.
Battlefield 2042Conquest and Breakthrough are two modes of the game’s full-scale war multiplayer experience. Most work as usual, but you can expect some updates.
ConquestThe pace is built to allow you to take a quiet walk through the map of the game, as well as big and exaggerated moments. However, DICE also recognizes that at larger scales the latter may be too much at the expense of the former.
Team solutions are sectors and clusters. Conquest revolves around capturing and holding various points (flags) throughout the map and leaking tickets for enemy teams, but these points (called clusters) are past battlefields. It exists in the sector, similar to what you see in game breakthroughs and operations.
To win a sector, the player must capture all the goals in that sector. These goals are where most actions occur and, as the name implies, cluster players. The number of goals within each sector varies and can range from three or four to one purpose per sector.
These goals can also be expected to accommodate a wide range of gameplay styles. For example, some are suitable for infantry and close combat players, while others are widely open to support armor-assisted gameplay.
Breakthrough No change was seen. There is still a head-to-head game between the attacking team and the defending team. An attacker must occupy all targets within a particular sector before proceeding to the next sector.
Whenever this happens, the attacker can renew the ticket, but the defender still holds the ticket indefinitely. Of course, if the attacker repeatedly fails to capture the sector and runs out of all tickets in the process, the defender ends the match as the winner.
For all the other summaries you’ve learned about Battlefield 2042, read the rest of the articles below.
Battlefield 2042 will be released on PC, PS4, PS5, Xbox One, and Xbox Series X / S on October 22nd.