IO Interactive has revealed plans for Year 2 of Hitman 3, along with news that the entire Hitman universe’s Assassination trilogy will be coming to Xbox Game Pass. The studio also revealed that Hitman VR support for all three Hitman games is coming to PC.
Year 2 of Hitman 3 begins this month with the Elusive Target Arcade, which goes live on January 20. It’s a new game mode that takes the elusive concept of goals in this trilogy to the “next level” as it “mixes the formula” and introduces new challenges and unlockable rewards, while retaining In order to make the elusive goal exciting and interesting essence. ”
“Every arcade contract now requires you to shoot down elusive targets in a row, one contract after the other,” IO’s blog post read. “Each one has to be done to move on to the next – and there’s additional complexity added to the contract. If you fail the Arcade contract at any point, there will be a 12-hour lock-in period before you can start from scratch Retry contracts. This lock-in allows us to maintain the high-stakes gameplay that is the hallmark of elusive objectives, while giving players a clear idea of when they can play a particular elusive objective again.”
All arcade contracts added to Hitman 3 are also added permanently. When this new mode launches on January 20, it will start with three contracts, each with an elusive target from one of the three killer world assassination games. More and more contracts will be added throughout the year.
The next big announcement for Hitman 3 Year 2 is Hitman VR, which lets you play the entire trilogy in VR, coming to PC on January 20. Here’s a clip of what it looks like, courtesy of Hitman 3 Senior Game designer Sekil Møhl.
On the PC side, Hitman 3 Year 2 brings some exciting new technical improvements to the game.
“One of the game’s most notable improvements will be the option to enable ray tracing on PC later this year,” reads IO’s blog post. “With better reflections and better shadows, our locations will look better than ever. In addition to ray tracing, our continued partnership with Intel means we will also be among the first developers in the world to implement Intel’s XeSS technology One of the studios, the technology uses machine learning to deliver higher performance and superior image quality.”
Finally, variable rate shading will be added to the PC version of Hitman 3 this year. This inclusion improves PC performance by “shading at different frequencies in different parts of the image, putting more power where it has the most impact.”
It was also announced today that the entire Hitman World of Assassination Trilogy, consisting of IO’s Hitman, Hitman 2, and Hitman 3, is coming to Xbox Game Pass on January 20. Speaking of trilogy, IO has done a good job of packing the entire series into a new series called The Killer Trilogy, which will be available on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC on January 20th Available digitally through the Epic Games Store and Steam. Hitman Trilogy is how players can play all three Hitman games on Xbox Game Pass and PC Game Pass.
Guys, that’s not all. IO also announced Hitman Freelancer, a new single-player mode coming this spring.
“Freelancer is a brand new single-player mode for Hitman 3 that introduces roguelike elements, strategic planning, and a customizable safehouse,” reads IO’s blog post.
This new safehouse is aptly named Agent 47’s Safehouse. IO says it’s unlike anything seen in a Hitman game before. It’s fully customizable, allowing you to choose exactly the type of killer you want to be. Additionally, as you enter freelance mode, more areas of the safehouse will be unlocked, giving you additional customization options.
You can try on new suits in the safe house, try out guns at the range, change up the decor, and more. You can also visit the Mission Center here, where you can view all the freelance events available, each representing a different criminal enterprise from the world of assassination.
“For each campaign, you need to choose the order in which you want to perform the missions,” IO wrote. “After each mission, you return to the safehouse to restock, resupply, and strategically plan your next move. No matter where you end up leaving, you’re cornering the leaders of the enterprise. Uncover them, destroy them, and the battle is over. You get paid and go back to your safe house.”
The new freelancer model also completely redesigned campaigns, IO said. Locations will have new NPC types that can help or hinder your quests. For example, vendors offer a range of weapons and items that you can pick up to aid you in your quests, while other NPCs may alert the leader when they detect your presence. Other new elements in these campaigns include additional safes, hidden hideouts, and other NPC assassins.
However, your gear in Freelancer isn’t durable, so don’t rely too much on anything you pick up. Anything you didn’t manually bring back to the safe house will be lost. Consumables also need to be restocked before each event, as ICA no longer exists to help you in Freelancer.
“We’re delighted that Freelancer is able to provide players with a durable and infinitely replayable experience entirely their own; from customizing their safehouse to match their style or mood, configuring and strategically planning an event, to choosing a game Style, all their gear is online.”
The final big announcement for Hitman 3 Year 2 is the unveiling of a new map codename: Loki. But aside from the screenshots you can check out below, that’s all IO says. IO says more details about this new map will be shared later in Year 2.
Here’s everything you can expect in Hitman 3 year 2.For more, check out our take on the game game whistleblower Hitman 3 recap, then read how the upcoming Hitman TV series will give Agent 47 hair. Check out this story about how IO Interactive created its own James Bond game after that.
Are you excited for Year 2 of Hitman 3? Let us know in the comments below!