How Deathloop works: Breaking Arkane’s excellent game design

Arkane Studios has built a strong following in the past ten years. Its specialty is the development of immersive simulation games-games that promote unpredictable stories and urgent gameplay through player selection, complex artificial intelligence, persistent systems, and sandbox level design. Just like the best immersive simulation games, Deathloop encourages you to use its powerful tool suite to explore its numerous systems and environments to obtain different results, and then you can piece together the best route to travel anywhere. However, unlike its predecessors “Dishonored” and “Prey”, Deathloop does not have a specific mission, ability or weapon that can stand out as the best part of the adventure. Instead, it shows how many elements of the game interact with each other to create a truly unique experience.

Specifically, the game’s level design and time system jointly create a setting that invites exploration and accommodates adaptive characters, and provides consequences for the player’s behavior. Add a consistent set of rules and shared design language throughout all aspects of Deathloop, and you will see why this title is one of the best editions of 2021.

No particular thread is larger than other threads. Deathloop is the intersection of an impressive story and game system. They are intertwined to create a tapestry worthy of your attention. In my latest video article, I broke down the game design behind Deathloop, trying to better understand one of the best games on PlayStation 5 and my personal favorite game of 2021:

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