How Turtle Rock Studios Self-Corrected After Rolling Over

DNA tracking

This article first appeared in the January 2022 issue of PC Gamer Magazine #365, as part of our “DNA Tracking” series, each month we delve into the lineages behind iconic games and studios.

A generally accepted wisdom of the games industry is that ideas are cheap. Everyone has. It is difficult and expensive to execute. But that’s clearly not a philosophy shared by Valve, which has long been buying the best ideas.

Counter-Strike, Portal, Team Fortress, Dota—all of which were first conceived by modders or students outside of Valve. Time and time again, studios have acted as incubators — hiring creators and providing them with the resources and expertise so they can bring these amazing ideas to their big budgets.