I don’t know if open world roguelite is good because Ravenbound battles are not

Unconventional concepts require great execution, and Ravenbound’s open-world roguelite mashup is truly unusual.after hopeful first look At Ravenbound in August, I played it earlier than I expected…and probably sooner than the developers Systemic Reaction would allow. As it stands, Ravenbound’s melee combat isn’t great.

And this battle is very important. The core concept of Ravenbound is that it’s an open-world action roguelite, specifically third-person hand-to-hand combat with fantasy villains from Swedish folklore. In a typical roguelike/lite, linear progression and randomization would force me to survive in one battle room and then the next, creating tension by not telling me what’s going on next door. Ravenbound doesn’t work that way.