Time limits are stressful, and when you relax at the end of the day playing games, time limits don’t seem appropriate. There are enough deadlines in my life, Videogame, what do you think you are doing to increase? When I saw that Unsighted can choose to turn off the time limit in its accessibility options, I wanted to check it. But I didn’t. They proved to be one of the most memorable things in this wonderful game.
Unsighted is about a robot that gains consciousness after a mysterious crystal meteor falls into the city of Arcadia. This triggered a war between robots and humans because I think we would rather our vacuum cleaners and mining equipment not refute or start claiming rights. You play as a robot-the last combat robot at the end of the war. Humans control the meteor and prevent it from spreading the “anima” that gives robots free will. Without it, you and all your friends are destined to become unconscious monsters called eyewitnesses, because your inner heart supplies are exhausted one by one.
Humans have basically won, and are only timing it until the referee calls it. As soon as the prologue is over, your time begins to pass, and so does every automaton you encounter. It’s under their name on every conversation screen. “579 hours left,” one person said, which seemed to be a long time. Then I met Teresa, a robot farmer who looked like an old woman, and there were 23 hours left. Suddenly, I felt that I should twist.
Unsighted is a Metroidvania, which is a stupid word that usually means “game with hooks”. When you criss-cross in Arcadia, you will see some places you can’t reach, but you know that once you find special boots or anything else, you can get there. This is a type of exploration that rewards you for pushing away the edges of the map. This seems to conflict with the time limit, but Unsighted knows what it is doing. Its main exploration reward is the hiding place of meteor dust, which can extend the perception of automata for 24 hours-yours or NPC’s.
The invisible becomes a painful game of choice. There is a contact menu that shows each character you encounter and how many hours they have left. This includes characters selling upgrades, shopkeepers, and even Iris, the flight guide who accompanies you like a Zelda fairy tale (but not annoying). I don’t want Teresa to die because she is a lovely old lady, but I don’t want BB42 to die because he is the blacksmith who upgraded my weapons, and Iris has always been my loyal partner throughout the game. Can I find enough meteor dust to continue their lives and myself?
Fortunately, Unsighted is not as strict as it seems. Eventually you will meet NPCs who fill in some of the gaps left by those who you might have lost. BB42 has a brother named BB43, who is also a blacksmith. Even if one of the irreplaceable characters dies, you cannot let Unsighted cause impossible difficulties for yourself.
However, these decisions are still difficult to make. Whose life is more valuable? A martial artist who provides parry training, or an inventor who takes a few days to complete the upgrade, allowing you to add more cheer chips on the scene? Is it the spider-legged robot that takes in the dogs left by the escaped humans, or the docile shark robot that teaches you to fish?
(The clock stops during the fishing mini-game, just in case. It also stops during dialogue, menus, cutscenes, and scene transitions. Unsighted is very fair to these things.)
Meteor dust is not the only way to buy time. There is an NPC that gives you extra time by taking them away from others, which is the last option to prioritize your own life by scrolling down your contact list and choosing who is invisible. After all, you are the last robot still fighting to save everyone. If you fail, they will all be lost. Why shouldn’t you? However, it feels wrong. It’s worth paying close attention to who appears on this list, and that’s all I have to say.
Unsighted has a dexterous battle system, all about time and endurance management (and rushes back to where you died from the last save point to pick up your lost currency). When I decide to wait for the enemy to attack so that I can try a perfect parry to set the key, or just exhaust my stamina bar with a series of wild attacks, I am thinking about the clock. When I wondered if it was worth throwing ice grenades into the water to make a platform so that I could explore upstream, I thought of Teresa. Know that you don’t always make every moment feel important.
On the first pass, you may lose some NPCs. When I played the slideshow at the end of the first run, Teresa was gone, the store owner Ana, the inventor Samuel, and the travel sales robot were also gone. I have only seen it a few times. Just like my companion who died when I first played the suicide mission of Mass Effect 2, these losses were a big hit because they were not scripted. They are my fault, and I can trace them back to the choices I made.
Maybe in my new game+run, I will save them all. A complete story mode only took me more than 7 hours, which is the abbreviation of this type. Unsighted is a game that knows the value of time, it will not waste your time. Knowing all the shortcuts from the beginning and effectively replaying the hook will be faster.
But even after playing it once, I am very satisfied with the ending. I managed to save Cleo the shark robot. She has devoted her life to clearing the waterways. I also saved a group of other robots who continue to rebuild their village and protect their history. Their achievements are the same as mine.
You can reduce the difficulty of Unsighted to explorer mode, increase the endurance bar and reduce the difficulty of combat, but you have to give a time limit. I think they will also enrich your enjoyment of it.