Kena: The bridge of soul makes its visual effects do most of the hard work

Keena: Bridge of Souls is a very good game. When talking about anything, Nice is not a particularly smart word, because it is a word that can be plain. Good is also harmless and vague. After the first few hours of playing Kena on PS5 (although it is also on PS4 and PC), it’s fair to say that later concerns and conspiracy theories about lack of code review are unreasonable, but it’s not the next one. Indie game superstar. This is just a nice good game.

I don’t know if comparing it with the action-adventure games of the PS2 era fits my mind perfectly. To me, Kena feels more like a more streamlined fantasy Tomb Raider focused on melee combat. There are some dark themes in the background (almost like how the main visceral shock of the Pixar movie surpasses most kids’ heads), but in terms of gameplay, the content provided here is fairly simple. It’s not that bad, just in a simplified way.


The running, jumping, and platform shaking in Tomb Raider are handled well. The battle is centered on two main attacks. These cute spotted creatures named Rot will help you fight and solve puzzles.

The battle can be a bit challenging, mainly because some enemies have a fairly large attack range, and the parry system takes longer to feel. Rot can be used to move things, Pikmin style, or bash things. In the end, they were used to help clean up a bad place, and Kaina left a lovely mark behind her.


Although Kena’s world looks vast and huge, he ventures to jump along a fairly linear path, with some slight breakthroughs in search of secrets. Again, this is not negative, but just an observation of those who might expect more grand adventures. Until you get the correct mask, certain areas are inaccessible, and there are also quite weird landslide areas. Their angle seems to be about 5 degrees, which means that even toddlers can pass through in reality they.

A lot of Kena’s appeal and hype (Sony emphasized it last year) is due to the recognized very impressive visual effects. On PS5, I recommend playing in performance mode, which, in my opinion, is more pleasing than the apparently less smooth frame rate in resolution mode.


Although the visual effects are undoubtedly technically impressive (although the involvement of the PS4 version shows that the leap here is not as big as you think), its style does a lot of heavy work. There are characters and worldviews of animated films, which are not too different from the atmosphere in Biomutant. Obviously, Kena’s appearance is more impressive, with higher quality assets and more pleasant tones, but it also serves a fairly small world.

I hope I will finish the rest of Kena in the next few weeks. What I have seen so far has not attracted me as much as the best games, but I would love to see what other impressive prospects it will bring to me. Having reasonable expectations for a game that looks beautiful and is great to play, I doubt you will be disappointed. If you have determined that Kena is the best game of the year, then maybe you can review it a bit.

Disclaimer: Tested on PS5, copy of the game is provided by the publisher.