Mgamerz, the head of the ME3Tweaks modification team, said: “I usually measure the difficulty of the task by the number of aneurysms it brings me.” “This project undoubtedly gave me the biggest gain of all the projects I have done before.”
The project is restoring Pinnacle Station, which is an add-on to the original Mass Effect that was missed in the Legend of Mass Effect. The source code is corrupted, and as explained by game director Mac Walters, restoring it will greatly delay the legendary version. Walters said: “For most of the teams we have, we basically still need a full six months to do this.” Game informant“I hope we can do it. To be honest, just because it means everything that the team has created is brought together again-all single player content. So leaving them all on the editing room floor is heartbreaking “
The ME3Tweaks modification team Mgamerz, SirCxyrtyx, Kinkojiro and HenBagle set out to fix this omission.It is possible thanks Legendary explorer, A mod production tool they maintain, allows mod makers to extract and repackage assets from the Legend of Mass Effect, and edit everything from text in the game to pathfinding. It is the successor of ME3Explorer, a similar tool set, originally a “creation kit” for mod makers who want to change the ending of Mass Effect 3. “Although this particular project has been several months old,” said Sir Cxyrtyx, the longest-serving member of the modification tool set development team, “in some respects, it is the work that has made the Mass Effect trilogy modifiable in the past ten years. The crystallization.”
Legendary explorers give them an advantage over BioWare. “I’m pretty sure that their tools can’t handle compiled files like we do,” Mgamerz said, “because their tools are designed to be used with source assets. I think the loss of source audio is “what ultimately destined this DLC to be Any opportunity to recreate. Well, it is usually at the bottom of the player’s favorite DLC list. “
Indeed, Pinnacle Station is not the most popular Mass Effect add-on. It adds a training facility where Shepard can participate in simulated battles, a short mission to determine if someone has tampered with the simulator, and an apartment as your home away from home. The best post-expansion games like Shadow Broker’s Lair and Castle have surpassed their growth, Pinnacle Station is just an expansion that Mass Effect has already provided.
Of course, this does not mean that no one likes it. “I’m actually a big fan of DLC,” HenBagle said, his first Mass Effect module was Pinnacle Station AdjustmentAnd recently committed to ME1 community patch“The stations and apartments are super cool areas, and the game mode is also very clever.”
This mod has made some improvements to the original Pinnacle Station. “When I had to compare the two for testing, it definitely felt better than the original version,” Mgamerz said. “Although this is a’porting’, we have put considerable effort into improving the quality of life in combat. For example, adding music to a level has a profound effect on making it feel more attractive. The original audio experience It feels terrible, you are basically shooting silent meat bags, and Ai Heen yells at you.”
Based on feedback from testers, the difficulty of some modes and maps has been re-adjusted, because the battles in the legendary version are completely different-and usually easier. As Mgamerz said, “This is the Mass Effect 1 AI we are fighting against. It is as smart as a can of beans. Things that are only available in the legendary version, such as being able to run more frequently, have a significant impact on difficulty.”
In addition to updating Pinnacle Station, the mod makers also updated the tools they use. HenBagle said, “We have rewritten part of our asset database tool to make it easier for us to find alternative materials and textures. We like to make such improvements because they can increase the productivity of everyone who modifies Mass Effect, not just The ME3Tweaks team.”
“I built a’donor’ system,” Mgamerz said. “Given the path of the object in the original game, the system will look for the object with the same name in the legendary version of the game, and if it finds it, in the converted file Use the opposite. This means that we only extract LE assets, such as grids, sounds, etc., because porting all content may be impossible. DLC may have about 95% of assets from the main game.”
“Most assets are repurposed from elsewhere in LE1,” SirCxyrtyx added, “but all the objects that define the level (lights, the location of all grids, etc.) and gameplay (UE3’s Kismet visual script) must be Conversion.” The original and remade versions of Mass Effect run on different versions of Unreal Engine 3, which means that all these objects are saved in different formats. In order to be compatible with all games in the series, Legend Explorer can edit files from seven different versions of UE3 and automatically resolve format differences. “This is the result of years of reverse engineering efforts, and it allows us to focus on relatively few types of objects that have significant differences between games.”
Therefore, even though many Pinnacle Stations are built using existing mass effect assets, this is not an easy task. “One of the most prominent projects for me is terrain,” said Kinkojiro, who is Expanded Galaxy Module“These are the assets that make ME1 have Mako’s famous rolling mountains. In Pinnacle Station, they are much smaller, such as volcanic ground, but we have no choice to replace them. The terrain was not really used in later games. Nor are they higher versions of Unreal Engine. No ME mod developers have seen them before. They are very large and complex assets. We have to completely reverse engineer how they work, and then figure out how BioWare changes them for LE. They cause Most of the most troublesome problems, not just because of the psychedelic effects they produce when they’re not working.”
“We found a lot of problems with the original DLC,” Mgamerz said, “so we have been fixing the problems that users are most likely to encounter.” They include an area with an invisible wall in which you might be trapped, floating above them. The ghost-eye lights on the screen, Turian without a holographic panel in the battle simulator, incorrect textures of NPC armor, and textures minimized by streaming pop them up in advance. “Although this is a ported version, I also think it is a module,” Mgamerz said, “So I want to make sure that users get more than just’Pinnacle Station ported to LE’. We have put in considerable extra effort To make sure that the DLC build is more like the official version.”
The completed mod is ready to be released on November 7, which is N7, the celebration day of the Mass Effect community.You should be able to Download from NexusMods immediately.