What if we succumb to fear? What if we let it drive us and let it shape our world? Starting from her home in the lowest level of the Six Nations, our heroine Evan unravels these mysteries in the fascinating adult story of Lost in Random. Of course, checking the impact of fear is not Even’s goal. With a unique determination, Even left her parents, town, and everything she knew to get her sister back.
Even’s elder brother Odd was 12 years old at the beginning of the game-this is a birthday with a special meaning for the children in the Kingdom of Random. According to the Queen’s order, the preteen children participated in a dice-throwing ritual, which forced them to enter a new life based on chance. The early days of the game focused on building a real world of feelings. From the naive game to the propaganda speech, every element emphasizes—just like Grimm’s fairy tales—the law in Random is dark and indisputable. Eventually succeeded in making me want to help Even break them.
Odd threw a 6 and was torn from her family and home in Onecroft, a multi-level kingdom and a literally low-level village. Although this scene should affect my heartstrings, if it pays more attention to the family’s reaction to Odder’s kidnapping, it will be hit harder. However, this provocative incident provided an understandable motivation for my exploration and set a disturbing tone for the rest of the game.
To be honest, “Lost in Random” is disturbing due to its gloomy but beautifully sculpted visual effects. The combination of clay-like art and Gothic atmosphere makes Tim Burton scream, lost in randomness absolutely knows this. The opening narrative reflects the beginning of Burton’s nightmare before Christmas in a bold and playful way, as well as the energy throughout the writing of the game. This light-hearted undercurrent balances the disturbing appearance of “Lost” well.
Starting my journey of discovery, I wandered into a forgotten valley shrouded in mist, where I found my cubic partner Dicey. With my animated dice, a handful of playing cards and a slingshot, I am ready to deal with any enemy. The innovative battle of Lost in Random integrates several systems that are usually mutually exclusive. Real-time combat is the core layer of the game, using strategic elements based on cards and dice.
Although your slingshot can’t hurt the queen’s minions, it can break the crystal shards that grow on them and provide energy. By collecting the fallen crystal shards, you can fill the energy meter. Every time you fill up, a card in your deck will be moved to your hand, but you can only hold five cards at a time. This is where Dicey comes in. When you are ready, you can enter the strategic part of the battle by rolling the dice. This will slow down time and give you a chance to consider your options. Using Dicey to roll high numbers allows you to play more or more valuable cards from your hand; then, these will show imaginative and sometimes humorous items for you to use in real-time battles. For example, I like to summon a sword made of floating metal fragments and polyhedral dice to attack the enemy. If I need a more non-interfering method, I will summon a large group whose screams can collect crystals or cause damage if combined with a specific card. The battle constantly flows back and forth between the playing cards and the button mash battle.
The system is truly creative, smoothly executed, and each layer works together to create a unique experience. Disappointingly, these systems have not evolved meaningfully over time, and at the midpoint of the adventure, my deck stalled. But “Lost in Random” can prevent things from becoming stale by alternating the battle challenge with a table-inspired arena. In one of my favorite arenas, I use Dicey and my sling to guide the ball to a big goal, while avoiding enemies that spawn around me. Different arenas subtly changed my goals, from defeating enemies to completing game-specific goals, introducing much appreciated diversity.
As Even trudged through different areas of Langdon, she witnessed how other people’s mistrust and selfish actions made the world worse. In the feudal-inspired society of Threedom, the noble triplets tore their kingdom torn apart and wage war with each other after the mysterious death of their father. Two particularly terrifying citizens of Faaborg lost their humanity and even almost killed him greedily. Even’s sister, who appeared in front of her in the phantom, seemed to succumb to the corrupting influence of fear. Every well-arranged moment makes me feel anger, fear, and disappointment around the protagonist. When Even wanted to give up, I was by her side. However, after overcoming these struggles in the elaborate story of “Lost”, Even became a hero, not only for her sister, but for the entire field.
This dark fairy tale combines a thoughtful story, evocative art style and clever combat system in a fascinating experience. Lost in Random can provide many things at any time, but the game’s bizarre world and unique eerie atmosphere make it a great choice for the Halloween season.