Marvel’s Avengers gets paid XP boosters, but not everyone is happy about it
Marvel’s Avengers’ drag on Steam is still serious—its average number of concurrent players over the past 30 days is just over 800—but the recent addition to Xbox Game Pass has given it a real boost on other platforms. This is not surprising: after all, people are generally more likely to play free games than games that cost $40.
However, contrary to the increase in goodwill you might expect, a large part of the player community is very unhappy. The problem is that shortly after the emergence of Game Pass, Square Enix began selling consumable XP boosters in the game, with prices ranging from 100 to 500 points. A pack of 500 points is priced at $5.
pass through Reddit:
There are two main reasons players feel uneasy about this. First, the developers increased the difficulty in March—that is, slowed down the upgrade process—and secondly, this contradicted the studio’s promise made in June 2019, namely, Marvel’s Avengers. “There will be no random loot boxes or pay-to-win scenarios.”
Some players are here Steam lineFor example, the description of XP booster is “pay to win” because there is no PvP element in the game: people who are willing to spend money on consumables will make progress faster than those who don’t, but this is not the case in any way. Other people’s games. Others expressed concern that the in-game store will continue to switch to more free game styles, and the free consumables currently provided to players will eventually be completely eliminated.
Dissatisfaction with the feeling that Crystal Dynamics and Square Enix have abandoned their promises seems a bit difficult to debate, especially among long-term players. “SE and CD decided a long time ago that new players are their top priority, and those of us who pre-order are paid Beta testers,” a Redditor named FantasticMeddler wrote“Except for the Whales, they can worry about any existing players.”
“They openly and repeatedly stated that there will be no loot boxes or pay-to-win mechanisms,” Motor_Structure7156 added. Separate post“It may be more accurate to label it as’paying faster’, but it does not deny the lies they said. If I am ignorant or hypocritical, calling the shovel a shovel instead of a’human tool’ for mining interface equipment.` Then So be it.”
This is not a universal counterattack, but for a game that has been struggling to find an audience since its launch, it must be worrying enough. Naturally, among all complaints, there is the threat of quitting the game completely; I suspect that most of the situation is not serious (some people even admit that it is), but even so, I still have to think that in the long run, this Changes do more harm than good.
I’m not sympathetic to players’ complaints, but I do think that under very different (and more promising) conditions, people may learn more about the video game monetization promise made more than two years ago. Marvel’s Avengers did not perform well. Although putting it on the game pass will increase the number of players, it doesn’t make any sense if this does not translate into revenue growth. No PvP means no harm to the individual player experience, and it seems easy for me to choose between new and expanded monetization models and unplug the whole thing.