Marvel’s Spider-Man PC update brings DLSS and ray tracing improvements

Marvel’s Spider-Man Remake Released last Friday, Insomniac Games and Nixxes Software released the first small patch with several fixes and improvements.

According to the developers, the team is working on the next more substantial patch based on the feedback received, which will include bug fixes, improvements, and additional features.

This patch fixes various raytracing related crashes, improves Windows version checking to prevent false positives, makes visual improvements to HBAO+, and fixes raytraced reflections in stainless steel being rendered distorted.

The team made several visual improvements to NVIDIA DLSS. This patch fixes an issue that could cause the game to freeze if the player switched graphics presets during cutscenes, and the side quest popup has been fixed and will no longer stretch when played at widescreen resolutions.

The patch also improves stability issues when using Alt-Tab and fixes various visual glitches.

Known issues include ray tracing options in the menu not being available even with compatible hardware, ray tracing being disabled when hardware or drivers are incompatible, and the DirectX 12 Agility SDK not working.

Some players had issues with Spider-Hack missions, and this framerate related bug only appeared well above 60 FPS. Until the team fixes the issue, you can use the following workaround: restart the latest checkpoint, go to the graphics menu, and set the game to exclusive fullscreen and set the refresh rate to 60Hz. You should be able to progress now. After that, you can switch back to your preferred settings.

Some players reported being unable to take pictures of the Empire State Building, hindering progress. So far this issue has only been reproduced on Intel GPUs. Intel is investigating the issue.

Marvel’s Spider-Man Remake launches on PC on August 12, and Miles Morales is coming to PC this fall.