Metroid Dread has been available for a little over a few months now, enough time to understand the game’s mechanics and difficulty. In fact, Metroid Dread producer Yoshio Sakamoto actually discussed the game’s difficulty in a Famitsu interview that has been translated into English by Nintendo Everything .
Sakamoto said that “we got used to the difficulty during development which made it hard to understand how it would feel as a new player. Balancing is difficult no matter the game, but both Nintendo and MercurySteam were determined to get the action elements feeling smooth. EMMI is unlike anything that’s been done before and we got lots of people to play it so we could tweak appropriate balance for an action game. One of the things we focused on was to make sure when a player hits a game over, they know what to try on their next attempt”.