When I was a teenager, I bought a luxurious Samus Aran statue. Produced by the high-end souvenir company First4Figures, this is a loving entertainment for the Varia Suit she saw in Metroid Prime. At that time in my life, this was a particularly important purchase-for a penniless student, the few hundred it spent were the main expenditure. However, the reason I chose to pick it up is simple: Sams is one of the coolest characters in the history of video games, and if I can afford a major event to decorate my bookshelf, she seems to be the most suitable candidate.
Sams is great. Of course, unless she is not there. Sams had a difficult old time. The reward for her role in one of the most classic Super Nintendo games in history is a generation interruption. Her return in Metroid Prime is explosive, but it also feels that Prime is sometimes inconsistent with her original Japanese creators’ expectations of her-they continue the story starting with NES and downgrading Prime to some kind of sub-series status . Then, the character’s legacy seemed to catch up to her—she became more and more eager to tell a thrilling and fascinating story about her accomplishments.
This may be the crux of Samus’s problem. People like her role-this makes developers hope to increase her legend through more in-depth storytelling. Not all land. This means that sometimes Samus is great-sometimes not. For my money, the more detailed the description of a woman in armor, the worse she will become. All of this reached its peak in Wii’s Metroid: Other M. This game succumbed to the temptation of anime story conspiracy. Although it was actually played quite well, it was criticized and struggled commercially.
Sams is at his best when silent—or rather, almost silent. It’s not that she doesn’t deserve to have a voice as a character-it’s that she doesn’t need to speak. She is definitely a businessman. When you hear her news from her in the form of a task update log, it is clear and simple. There is no ego.In excellent Metroid Fear, She joined the adventure of ADAM again, ADAM is a friendly artificial intelligence that can provide you with a voice briefing when you travel across the unpopular ZDR planet. A less confident story will establish a relationship between Samus and AI, especially considering that it is based on the uploaded personality and the memory of her old commander, as depicted in other Ms. I can see a version of this game where the AI wisely cracks the repeated “laughs” in Sams’ stoic nature. But not here. She listened intently to the briefing… then she turned around and moved on firmly. Artificial intelligence is not worth answering; it is just a machine, another tool in the Samus task.
I think it’s easy to mistake this kind of thing for Samus who lacks a role, but I don’t think that is the case. Just because she is not joking about needing a weapon or ending the battle, or being melancholy with her AI lover like the master chief, does not mean that she has no personality. In fact, in her best outing, she oozes it.
Remember how I said there is no ego in Samus’s personal log? Well, this is not to say that she has no ego. In her best adventure, it appeared in her behavior. It is here that the animation team of these games has done their job for them: here, you have a character who is almost silent, whose personality is mainly displayed through her behavior.
Fear of swimming in these things. Sams is always full of confidence. She faced the huge enemy with a firm attitude. She fights with robot-like precision, but is definitely a human swagger. Occasionally, when the game really wants to suggest her emotional state, the game will close her eyes close-up-but most of the time, the green light of her mask is too strong to recognize the features behind her. When seeing her eyes, this is always a well-thought-out director’s choice. When she started to struggle with new strengths and abilities, the uncertainty or surprise in her heart was completely betrayed by her actions. When these forces are fully taken into account, she will use them in a straightforward and purposeful way, just like her other arsenal.
As far as I am concerned, Metroid Dread has the best animation of all 3D versions of Samus. In order to shape the character, everything she does is practical, not only in how the character handles the gameplay, but also in how her personality, attitude, and relationship with the world around her are sold. 3D modeling that plays such a game and loses its personality is always at risk-3D is rarely as good as hand-drawn art for this kind of thing-but the fear is definitely there. Fear reminded me why I found Sams so compelling that I bought an expensive statue of her when I was a Pippi student.
In a sense, the most impressive thing is that Dread still continues the story clues provided by past games, including some more heart-wrenching legends about Samus’s past loopholes. But it provides this in a dexterous way that is closer to Super Metroid than other Ms. When it considers it appropriate to abandon a major exposition scene, it will be as dramatic as possible while saving unnecessary things. And Sams—she accepted it, stiffened her spine—and went on to work. In Metroid Dread, she is great-the smartest and worst of her peers in power armor. Just like she should.