Monster Hunter Rise version 3.1.0 is now available (patch note)


Monster Hunter’s official Twitter account has announced that Monster Hunter Rise version 3.1.0 is now available for download. When you launch the game on Switch and turn on WiFi, it will be updated automatically. Version 3.1.0 contains many changes and fixes, as outlined in the extensive patch notes contained below. The main change in Monster Hunter Rise version 3.1.0 is that new event quests will be available weekly and more content will be available for download from the e-shop. Monster Hunter Rise has arrived on Nintendo Switch, both physically and digitally.

Main additions / changes

  • New event quests will be available weekly.
  • The new DLC can be purchased from the Nintendo eShop.

Bug fixes / others

Base / facility

  • Fixed a bug that allowed players to control the cannon even after leaving the cannon during the Rampage quest.
  • Fixed a bug that could cause an unwanted UI to appear on the quest completion screen after completing a rampaging quest.
  • Fixed a bug where players could move to places they couldn’t reach if the final gate was destroyed the moment the Rampage quest was completed.
  • Fixed a bug where the power kiln would only be activated after releasing the A button during the Rampage quest.
  • Fixed a bug where Badam and Tissue would continue to hit the drums if the host changed the background music to something other than “Brave Hunter”.
  • Fixed a bug where players couldn’t carve a severed tail if the tail overlapped the arena fence switch.
  • Fixed a bug that caused Palicoes to open wide when sent to trade, regardless of eye type.
  • Fixed a bug that caused a “!” A mark that appears on certain armor when a player exits and resumes the game, even if it was previously removed.
  • Fixed a bug where Pigment 2 would appear as white when set to black on some armor.
  • Fixed a bug where the correct color was not displayed on the save selection screen of a file when the player changed the color of the clothes using the character edit voucher.
  • Fixed a bug where the cursor and status illness graphs wouldn’t match when a player performed certain actions in the hunter note’s large monster list.
  • Changed functionality so that if a player recreates a hunter using a character edit voucher and uses one of the DLC voices, the existing voice that was selectable for the original hunter is retained. It was.
  • Fixed a bug where quest information could be displayed incorrectly when a player moved to the training area after accepting a quest offline.
  • Fixed a bug where account items could be stored in the pouch or item box when accepting helper rewards.

monster

  • Fixed a bug that allowed players to attack Tigrex without counterattacking in some areas of Sandy Plains.
  • Fixed a bug that caused ApexRathian to behave erratically when performing certain actions.
  • Fixed a bug where Almudron’s mud pile would appear at the feet of players who are very far away.
  • Fixed a bug where some Zinogre / Apex Zinogre attacks did not include the lightning element.
  • Fixed a bug where some small monsters wouldn’t try to escape if the player attacked a small monster while riding Canyne.
  • Fixed a bug where players might not be able to capture monsters if paralysis / sleep / stun occurred immediately after a pitfall trap.
  • Fixed a bug that prevented Lance’s Instagram block from nullifying some of Rajan’s attacks.
  • Fixed a bug that could reduce the number of hits when attacking Lacuna Kadaki’s head with a Spirit Helm Breaker or Slicing Ammo.
  • Fixed a bug that caused loss of connection when performing Rakı Kadaki Quests in multiplayer.
  • Fixed a bug where Splitting Wyvernshot damage might not be displayed correctly.
  • Fixed a bug that made it difficult to hit Narwa’s head with the Longsword Spirit Helm Breaker.
  • Fixed a bug where Narwa could slide unnaturally.
  • Fixed a bug where players couldn’t complete the quest if they defeated Narwa at a specific time.
  • Fixed a bug during Thunder Goddess and The Allmother quests that could cause platforms to appear that could not be climbed with the weapon removed.
  • Fixed a bug where players would always hit when using an installation to flinch Narwa at certain times during the Thunder God Death Quest.

player

  • Fixed a bug where the camera could move over the player’s head or prevent additional hits from landing when attacking a monster with the longsword’s Iai Spirit Slash counter.
  • Fixed a bug where some of Narwa’s attacks could hit twice.
  • Fixed a bug that caused control delays when doing dodging and using items from the radial menu with the weapon removed. This affects Swords & Shields, Longswords, and Dual Blades (if daemon mode is not active).
  • Adjusted monster movements to make them harder to attack for movement and special actions after performing the Longsword Spirit Helmbreaker, Ice Spirit Slash, and Silk Bind Sakura Slash.
  • Fixed a bug where the Hunting Horn Sonic Wave would deal additional shockwave damage to each player within range.
  • Fixed a bug where players would stiffen if they dodged left or right backwards and moved in the opposite direction immediately after attacking with a hunting horn.
  • Fixed a bug where certain Canyne follow-up attacks would not be activated if the player entered the hunting horn Backwards Strike to Double Swing combo command too quickly. Affected attacks include Canyne Assist, Overhead Smash, and Crush.
  • Fixed a bug that did not detect collisions if the thrust part of the first attack of the hunting horn’s infernal melody was executed late.
  • Fixed a bug where players would move in the wrong direction when performing a lance spiral thrust using directional control setting type 2.
  • Fixed a bug where players couldn’t use the rear guard dash after combining Lance’s Spiral Thrust with Leaping Thrust.
  • Fixed a bug where players couldn’t guard when using player action setting type 2 when a player stood on an item and tried to guard with a spear in a scabbard.
  • Fixed a bug where ax: morph slash after attacking with a switch ax would activate the directional control setting type 2 action even if type 1 was selected.
  • Adjusted monster behavior to make them harder to attack for movement and special actions when the player quickly taps the Switchax Zero Sum Discharge Finisher button to perform additional attacks.
  • Fixed a bug where the Charge Blade’s Amped Element Discharge would frequently come off left and right.
  • Fixed a bug where the power boost effect was not applied when guarding with a charge blade countermorph slash after an ax: Element Discharge II or Condensed Spinning Slash.
  • Fixed a bug that prevented monsters from increasing their stun level when blocking attacks with guard points during the Charge Blade’s (Impact Fial) Elemental Boost.
  • Fixed a bug that caused a slight stiffness in the player character when the player character was stationary after the forward dodge in charge blade sword mode and then started moving again.
  • Fixed a bug where the charge blade morphing advance would prevent the player from moving in the direction the stick was pushed when the player started moving.
  • Fixed a bug where the Heavy Bowgun Wyvern ammo would have a critical range correction applied.
  • Fixed a bug that caused heavy bow guns to have “walking recoil (small)”, “walking recoil (medium)”, “walking single-shot automatic reload”, and Wyvern ammo spacing too long.
  • Fixed a bug that allowed players to use Herculean Draw with a 1 unit wire bug gauge under certain circumstances.
  • Fixed a bug where Izuchitail hairstyles would look unnatural when combined with certain equipment.
  • Fixed a bug where the Machine Cannon and Elevated Platform would not be visible if a player joined or dropped out at certain times during the Allmother quest. As a result, the quest is no longer complete.
  • Fixed a bug where the UI wouldn’t show up if the player changed areas at certain times during the Allmother quest.
  • Fixed a bug where players could change their appearance to another hunter after completing a quest in multiplayer.
  • Fixed a bug where players couldn’t carve if the quest was completed while the killed monster was overlapping with a mountable monster.
  • Fixed a bug where Parico equipped with F Kururut would not be visible to other players during multiplayer.
  • Fixed a bug where the edges of the Rattian Helm visor would look unnatural when using body type 1.
  • Fixed a bug where Twin Ponytails bangs graphics would be distorted when equipped with Aknosom Helm.
  • Some items have multiple craft patterns. If the player sets one pattern to the radial menu and then restarts the game, the radial menu settings may be overwritten by another pattern. This has been fixed.
  • Fixed a bug where changing perspective would malfunction if another player fired a dragon piercer while one player was manipulating a barista or cannon, or was in aiming mode with a ranged weapon.
  • Fixed a bug where players would be pushed out of the area if they changed areas at certain times during the Allmother quest.
  • Fixed a bug where the shoulders of Rathalos Mail would appear distorted when using Body Type 1.
  • Fixed a bug where players couldn’t quickly pick up multiple dropped materials when riding a paramute.
  • Fixed a bug where players could carve Narwa in different positions than other players.
  • Adjusted the function so that the hunter will not move while the trap is placed even if it is pushed by a monster.

Other

  • Fixed a bug that caused an error with the Dragonfell Berry icon in the map’s icon list.
  • Fixed a bug where guest players might not be able to complete a quest if they left the quest at certain times while the quest host was experiencing a connection delay.
  • Fixed a bug where the auto shoutout text did not change when switching languages.
  • Fixed a bug where Canynes would keep running when players tried to climb the pedestal from the right side of the temple in the flooded forest area 2 pyramid.
  • Fixed a bug where the number of times you played with an opponent who exchanged guild cards was not counted.
  • Fixed a bug where the “when a monster is dragging” auto shout would not activate for guest players during multiplayer.
  • Fixed a bug where players would disappear if they kept exchanging items during cutscenes.
  • Fixed a bug where the quest wouldn’t end if the player joined just before it completed.
  • Fixed a bug that an error occurs on the save file selection screen when an error is detected in the save data information.
  • Fixed various text bugs.
  • Other other bug fixes have been made.

Source